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-rw-r--r--pkgs/games/doom-ports/doomretro/default.nix75
1 files changed, 0 insertions, 75 deletions
diff --git a/pkgs/games/doom-ports/doomretro/default.nix b/pkgs/games/doom-ports/doomretro/default.nix
deleted file mode 100644
index 127220603bdff..0000000000000
--- a/pkgs/games/doom-ports/doomretro/default.nix
+++ /dev/null
@@ -1,75 +0,0 @@
-{ lib
-, stdenv
-, fetchFromGitHub
-, cmake
-, pkg-config
-, SDL2
-, SDL2_image
-, SDL2_mixer
-, Cocoa
-}:
-
-stdenv.mkDerivation (finalAttrs: {
-  pname = "doomretro";
-  version = "5.3";
-
-  src = fetchFromGitHub {
-    owner = "bradharding";
-    repo = "doomretro";
-    rev = "v${finalAttrs.version}";
-    hash = "sha256-LCCBtsDEyjzsPS5ADPzsup714p84MO65FQDVjAHhSts=";
-  };
-
-  nativeBuildInputs = [
-    cmake
-    pkg-config
-  ];
-
-  buildInputs = [
-    SDL2
-    SDL2_image
-    SDL2_mixer
-  ] ++ lib.optionals stdenv.hostPlatform.isDarwin [
-    Cocoa
-  ];
-
-  meta = {
-    homepage = "https://www.doomretro.com/";
-    description = "A classic, refined DOOM source port";
-    mainProgram = "doomretro";
-    longDescription = ''
-      DOOM Retro is the classic, refined DOOM source port for Windows PC. It
-      represents how I like my DOOM to be today, in all its dark and gritty,
-      unapologetically pixelated glory. I have strived to craft a unique and
-      cohesive set of compelling features, while continuing to uphold my respect
-      for that classic, nostalgic DOOM experience many of us, after all this
-      time, still hold dear.
-
-      DOOM Retro has been under relentless, meticulous development since its
-      debut on December 10, 2013 commemorating DOOM's 20th anniversary, and it
-      has absolutely no intention of stopping. Its source code was originally
-      derived from Chocolate DOOM but is now very much its own beast. It does
-      include the usual, necessary enhancements that you'll find in all those
-      other DOOM source ports out there, but it also has many of its own cool,
-      original ideas that continues to set itself apart.
-
-      DOOM Retro is and always will be intentionally minimalistic in its
-      approach, and does a few things differently. It supports all vanilla,
-      limit removing, BOOM, MBF and MBF21-compatible maps and mods. In order to
-      freely implement certain features, and due to the nature of DOOM demos,
-      DOOM Retro does not support their recording or playback.
-
-      DOOM Retro is singleplayer only. Written in C, and released as free, open
-      source software under version 3 of the GNU General Public License, DOOM
-      Retro's 100,000 or so lines of code are diligently maintained in this
-      public Git repository and regularly compiled into both 32 and 64-bit
-      Windows apps using Microsoft Visual Studio Community 2022. Although next
-      to no support is provided, DOOM Retro's source code may also be compiled
-      and run under Linux and macOS.
-    '';
-    changelog = "https://github.com/bradharding/doomretro/releases/tag/${finalAttrs.src.rev}";
-    license = lib.licenses.gpl3Plus;
-    maintainers = with lib.maintainers; [ AndersonTorres ];
-    platforms = lib.platforms.unix;
-  };
-})