diff options
Diffstat (limited to 'pkgs/games/doom-ports/doomretro')
-rw-r--r-- | pkgs/games/doom-ports/doomretro/default.nix | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/pkgs/games/doom-ports/doomretro/default.nix b/pkgs/games/doom-ports/doomretro/default.nix deleted file mode 100644 index 127220603bdff..0000000000000 --- a/pkgs/games/doom-ports/doomretro/default.nix +++ /dev/null @@ -1,75 +0,0 @@ -{ lib -, stdenv -, fetchFromGitHub -, cmake -, pkg-config -, SDL2 -, SDL2_image -, SDL2_mixer -, Cocoa -}: - -stdenv.mkDerivation (finalAttrs: { - pname = "doomretro"; - version = "5.3"; - - src = fetchFromGitHub { - owner = "bradharding"; - repo = "doomretro"; - rev = "v${finalAttrs.version}"; - hash = "sha256-LCCBtsDEyjzsPS5ADPzsup714p84MO65FQDVjAHhSts="; - }; - - nativeBuildInputs = [ - cmake - pkg-config - ]; - - buildInputs = [ - SDL2 - SDL2_image - SDL2_mixer - ] ++ lib.optionals stdenv.hostPlatform.isDarwin [ - Cocoa - ]; - - meta = { - homepage = "https://www.doomretro.com/"; - description = "A classic, refined DOOM source port"; - mainProgram = "doomretro"; - longDescription = '' - DOOM Retro is the classic, refined DOOM source port for Windows PC. It - represents how I like my DOOM to be today, in all its dark and gritty, - unapologetically pixelated glory. I have strived to craft a unique and - cohesive set of compelling features, while continuing to uphold my respect - for that classic, nostalgic DOOM experience many of us, after all this - time, still hold dear. - - DOOM Retro has been under relentless, meticulous development since its - debut on December 10, 2013 commemorating DOOM's 20th anniversary, and it - has absolutely no intention of stopping. Its source code was originally - derived from Chocolate DOOM but is now very much its own beast. It does - include the usual, necessary enhancements that you'll find in all those - other DOOM source ports out there, but it also has many of its own cool, - original ideas that continues to set itself apart. - - DOOM Retro is and always will be intentionally minimalistic in its - approach, and does a few things differently. It supports all vanilla, - limit removing, BOOM, MBF and MBF21-compatible maps and mods. In order to - freely implement certain features, and due to the nature of DOOM demos, - DOOM Retro does not support their recording or playback. - - DOOM Retro is singleplayer only. Written in C, and released as free, open - source software under version 3 of the GNU General Public License, DOOM - Retro's 100,000 or so lines of code are diligently maintained in this - public Git repository and regularly compiled into both 32 and 64-bit - Windows apps using Microsoft Visual Studio Community 2022. Although next - to no support is provided, DOOM Retro's source code may also be compiled - and run under Linux and macOS. - ''; - changelog = "https://github.com/bradharding/doomretro/releases/tag/${finalAttrs.src.rev}"; - license = lib.licenses.gpl3Plus; - maintainers = with lib.maintainers; [ AndersonTorres ]; - platforms = lib.platforms.unix; - }; -}) |