{ config, lib, pkgs, ... }: let cfg = config.programs.steam; gamescopeCfg = config.programs.gamescope; extraCompatPaths = lib.makeSearchPathOutput "steamcompattool" "" cfg.extraCompatPackages; steam-gamescope = let exports = builtins.attrValues (builtins.mapAttrs (n: v: "export ${n}=${v}") cfg.gamescopeSession.env); in pkgs.writeShellScriptBin "steam-gamescope" '' ${builtins.concatStringsSep "\n" exports} gamescope --steam ${builtins.toString cfg.gamescopeSession.args} -- steam -tenfoot -pipewire-dmabuf ''; gamescopeSessionFile = (pkgs.writeTextDir "share/wayland-sessions/steam.desktop" '' [Desktop Entry] Name=Steam Comment=A digital distribution platform Exec=${steam-gamescope}/bin/steam-gamescope Type=Application '').overrideAttrs (_: { passthru.providedSessions = [ "steam" ]; }); in { options.programs.steam = { enable = lib.mkEnableOption "steam"; package = lib.mkOption { type = lib.types.package; default = pkgs.steam; defaultText = lib.literalExpression "pkgs.steam"; example = lib.literalExpression '' pkgs.steam-small.override { extraEnv = { MANGOHUD = true; OBS_VKCAPTURE = true; RADV_TEX_ANISO = 16; }; extraLibraries = p: with p; [ atk ]; } ''; apply = steam: steam.override (prev: { extraEnv = (lib.optionalAttrs (cfg.extraCompatPackages != [ ]) { STEAM_EXTRA_COMPAT_TOOLS_PATHS = extraCompatPaths; }) // (lib.optionalAttrs cfg.extest.enable { LD_PRELOAD = "${pkgs.pkgsi686Linux.extest}/lib/libextest.so"; }) // (prev.extraEnv or {}); extraLibraries = pkgs: let prevLibs = if prev ? extraLibraries then prev.extraLibraries pkgs else [ ]; additionalLibs = with config.hardware.graphics; if pkgs.stdenv.hostPlatform.is64bit then [ package ] ++ extraPackages else [ package32 ] ++ extraPackages32; in prevLibs ++ additionalLibs; extraPkgs = p: (cfg.extraPackages ++ lib.optionals (prev ? extraPkgs) (prev.extraPkgs p)); } // lib.optionalAttrs (cfg.gamescopeSession.enable && gamescopeCfg.capSysNice) { buildFHSEnv = pkgs.buildFHSEnv.override { # use the setuid wrapped bubblewrap bubblewrap = "${config.security.wrapperDir}/.."; }; }); description = '' The Steam package to use. Additional libraries are added from the system configuration to ensure graphics work properly. Use this option to customise the Steam package rather than adding your custom Steam to {option}`environment.systemPackages` yourself. ''; }; extraPackages = lib.mkOption { type = lib.types.listOf lib.types.package; default = [ ]; example = lib.literalExpression '' with pkgs; [ gamescope ] ''; description = '' Additional packages to add to the Steam environment. ''; }; extraCompatPackages = lib.mkOption { type = lib.types.listOf lib.types.package; default = [ ]; example = lib.literalExpression '' with pkgs; [ proton-ge-bin ] ''; description = '' Extra packages to be used as compatibility tools for Steam on Linux. Packages will be included in the `STEAM_EXTRA_COMPAT_TOOLS_PATHS` environmental variable. For more information see https://github.com/ValveSoftware/steam-for-linux/issues/6310. These packages must be Steam compatibility tools that have a `steamcompattool` output. ''; }; fontPackages = lib.mkOption { type = lib.types.listOf lib.types.package; # `fonts.packages` is a list of paths now, filter out which are not packages default = builtins.filter lib.types.package.check config.fonts.packages; defaultText = lib.literalExpression "builtins.filter lib.types.package.check config.fonts.packages"; example = lib.literalExpression "with pkgs; [ source-han-sans ]"; description = '' Font packages to use in Steam. Defaults to system fonts, but could be overridden to use other fonts — useful for users who would like to customize CJK fonts used in Steam. According to the [upstream issue](https://github.com/ValveSoftware/steam-for-linux/issues/10422#issuecomment-1944396010), Steam only follows the per-user fontconfig configuration. ''; }; remotePlay.openFirewall = lib.mkOption { type = lib.types.bool; default = false; description = '' Open ports in the firewall for Steam Remote Play. ''; }; dedicatedServer.openFirewall = lib.mkOption { type = lib.types.bool; default = false; description = '' Open ports in the firewall for Source Dedicated Server. ''; }; localNetworkGameTransfers.openFirewall = lib.mkOption { type = lib.types.bool; default = false; description = '' Open ports in the firewall for Steam Local Network Game Transfers. ''; }; gamescopeSession = lib.mkOption { description = "Run a GameScope driven Steam session from your display-manager"; default = {}; type = lib.types.submodule { options = { enable = lib.mkEnableOption "GameScope Session"; args = lib.mkOption { type = lib.types.listOf lib.types.str; default = [ ]; description = '' Arguments to be passed to GameScope for the session. ''; }; env = lib.mkOption { type = lib.types.attrsOf lib.types.str; default = { }; description = '' Environmental variables to be passed to GameScope for the session. ''; }; }; }; }; extest.enable = lib.mkEnableOption '' Load the extest library into Steam, to translate X11 input events to uinput events (e.g. for using Steam Input on Wayland) ''; protontricks = { enable = lib.mkEnableOption "protontricks, a simple wrapper for running Winetricks commands for Proton-enabled games"; package = lib.mkPackageOption pkgs "protontricks" { }; }; }; config = lib.mkIf cfg.enable { hardware.graphics = { # this fixes the "glXChooseVisual failed" bug, context: https://github.com/NixOS/nixpkgs/issues/47932 enable = true; enable32Bit = true; }; security.wrappers = lib.mkIf (cfg.gamescopeSession.enable && gamescopeCfg.capSysNice) { # needed or steam fails bwrap = { owner = "root"; group = "root"; source = "${pkgs.bubblewrap}/bin/bwrap"; setuid = true; }; }; programs.steam.extraPackages = cfg.fontPackages; programs.gamescope.enable = lib.mkDefault cfg.gamescopeSession.enable; services.displayManager.sessionPackages = lib.mkIf cfg.gamescopeSession.enable [ gamescopeSessionFile ]; # optionally enable 32bit pulseaudio support if pulseaudio is enabled hardware.pulseaudio.support32Bit = config.hardware.pulseaudio.enable; hardware.steam-hardware.enable = true; environment.systemPackages = [ cfg.package cfg.package.run ] ++ lib.optional cfg.gamescopeSession.enable steam-gamescope ++ lib.optional cfg.protontricks.enable (cfg.protontricks.package.override { inherit extraCompatPaths; }); networking.firewall = lib.mkMerge [ (lib.mkIf (cfg.remotePlay.openFirewall || cfg.localNetworkGameTransfers.openFirewall) { allowedUDPPorts = [ 27036 ]; # Peer discovery }) (lib.mkIf cfg.remotePlay.openFirewall { allowedTCPPorts = [ 27036 ]; allowedUDPPortRanges = [ { from = 27031; to = 27035; } ]; }) (lib.mkIf cfg.dedicatedServer.openFirewall { allowedTCPPorts = [ 27015 ]; # SRCDS Rcon port allowedUDPPorts = [ 27015 ]; # Gameplay traffic }) (lib.mkIf cfg.localNetworkGameTransfers.openFirewall { allowedTCPPorts = [ 27040 ]; # Data transfers }) ]; }; meta.maintainers = lib.teams.steam.members; }