{ lib, stdenv, fetchFromGitHub, cmake, python3, autoSignDarwinBinariesHook, cctools }: # Like many google projects, shaderc doesn't gracefully support separately compiled dependencies, so we can't easily use # the versions of glslang and spirv-tools used by vulkan-loader. Exact revisions are taken from # https://github.com/google/shaderc/blob/known-good/known_good.json # Future work: extract and fetch all revisions automatically based on a revision of shaderc's known-good branch. let glslang = fetchFromGitHub { owner = "KhronosGroup"; repo = "glslang"; rev = "728c689574fba7e53305b475cd57f196c1a21226"; hash = "sha256-BAgDQosiO3e4yy2DpQ6SjrJNrHTUDSduHFRvzWvd4v0="; }; spirv-tools = fetchFromGitHub { owner = "KhronosGroup"; repo = "SPIRV-Tools"; rev = "d9446130d5165f7fafcb3599252a22e264c7d4bd"; hash = "sha256-fuYhzfkWXDm1icLHifc32XZCNQ6Dj5f5WJslT2JoMbc="; }; spirv-headers = fetchFromGitHub { owner = "KhronosGroup"; repo = "SPIRV-Headers"; rev = "c214f6f2d1a7253bb0e9f195c2dc5b0659dc99ef"; hash = "sha256-/9EDOiqN6ZzDhRKP/Kv8D/BT2Cs7G8wyzEsGATLpmrA="; }; in stdenv.mkDerivation rec { pname = "shaderc"; version = "2022.4"; outputs = [ "out" "lib" "bin" "dev" "static" ]; src = fetchFromGitHub { owner = "google"; repo = "shaderc"; rev = "v${version}"; hash = "sha256-/p2gJ7Lnh8IfvwBwHPDtmfLJ8j+Rbv+Oxu9lxY6fxfk="; }; patchPhase = '' cp -r --no-preserve=mode ${glslang} third_party/glslang cp -r --no-preserve=mode ${spirv-tools} third_party/spirv-tools ln -s ${spirv-headers} third_party/spirv-tools/external/spirv-headers ''; nativeBuildInputs = [ cmake python3 ] ++ lib.optionals stdenv.isDarwin [ cctools ] ++ lib.optionals (stdenv.isDarwin && stdenv.isAarch64) [ autoSignDarwinBinariesHook ]; postInstall = '' moveToOutput "lib/*.a" $static ''; cmakeFlags = [ "-DSHADERC_SKIP_TESTS=ON" ]; # Fix the paths in .pc, even though it's unclear if all these .pc are really useful. postFixup = '' substituteInPlace "$dev"/lib/pkgconfig/*.pc \ --replace '=''${prefix}//' '=/' \ --replace "$dev/$dev/" "$dev/" ''; meta = with lib; { inherit (src.meta) homepage; description = "A collection of tools, libraries and tests for shader compilation"; platforms = platforms.all; license = [ licenses.asl20 ]; }; }