{ lib , stdenv , fetchFromGitHub , gitUpdater , cmake , glew , liblockfile , openal , libtheora , SDL2 , lzo , libjpeg , libogg , pcre , makeWrapper }: stdenv.mkDerivation (finalAttrs: { pname = "openxray"; version = "2188-november-2023-rc1"; src = fetchFromGitHub { owner = "OpenXRay"; repo = "xray-16"; rev = finalAttrs.version; fetchSubmodules = true; hash = "sha256-rRxw/uThACmT2qI8NUwJU+WbJ3BWUss6CH13R5aaHco="; }; strictDeps = true; nativeBuildInputs = [ cmake makeWrapper ]; buildInputs = [ glew liblockfile openal libtheora SDL2 lzo libjpeg libogg pcre ]; # Crashes can happen, we'd like them to be reasonably debuggable cmakeBuildType = "RelWithDebInfo"; dontStrip = true; # Because we work around https://github.com/OpenXRay/xray-16/issues/1224 by using GCC, # we need a followup workaround for Darwin locale stuff when using GCC: # runtime error: locale::facet::_S_create_c_locale name not valid postInstall = lib.optionalString stdenv.hostPlatform.isDarwin '' wrapProgram $out/bin/xr_3da \ --run 'export LC_ALL=C' ''; # dlopens its own libraries, relies on rpath not having its prefix stripped dontPatchELF = true; passthru.updateScript = gitUpdater { }; meta = with lib; { mainProgram = "xr_3da"; description = "Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World"; homepage = "https://github.com/OpenXRay/xray-16/"; license = licenses.unfree // { url = "https://github.com/OpenXRay/xray-16/blob/${finalAttrs.version}/License.txt"; }; maintainers = with maintainers; [ OPNA2608 ]; platforms = [ "x86_64-linux" "i686-linux" "aarch64-linux" "x86_64-darwin" "aarch64-darwin" ]; }; })