{ lib , stdenv , fetchFromGitHub , fetchurl , substituteAll , coreutils , curl , glxinfo , gnugrep , gnused , xdg-utils , dbus , hwdata , libX11 , mangohud32 , vulkan-headers , appstream , glslang , makeWrapper , Mako , meson , ninja , pkg-config , unzip , vulkan-loader , libXNVCtrl , wayland , glew , glfw , nlohmann_json , xorg , addOpenGLRunpath , gamescopeSupport ? true # build mangoapp and mangohudctl }: let # Derived from subprojects/imgui.wrap imgui = rec { version = "1.81"; src = fetchFromGitHub { owner = "ocornut"; repo = "imgui"; rev = "refs/tags/v${version}"; sha256 = "sha256-rRkayXk3xz758v6vlMSaUu5fui6NR8Md3njhDB0gJ18="; }; patch = fetchurl { url = "https://wrapdb.mesonbuild.com/v2/imgui_${version}-1/get_patch"; sha256 = "sha256-bQC0QmkLalxdj4mDEdqvvOFtNwz2T1MpTDuMXGYeQ18="; }; }; # Derived from subprojects/spdlog.wrap # # NOTE: We only statically link spdlog due to a bug in pressure-vessel: # https://github.com/ValveSoftware/steam-runtime/issues/511 # # Once this fix is released upstream, we should switch back to using # the system provided spdlog spdlog = rec { version = "1.8.5"; src = fetchFromGitHub { owner = "gabime"; repo = "spdlog"; rev = "refs/tags/v${version}"; sha256 = "sha256-D29jvDZQhPscaOHlrzGN1s7/mXlcsovjbqYpXd7OM50="; }; patch = fetchurl { url = "https://wrapdb.mesonbuild.com/v2/spdlog_${version}-1/get_patch"; sha256 = "sha256-PDjyddV5KxKGORECWUMp6YsXc3kks0T5gxKrCZKbdL4="; }; }; in stdenv.mkDerivation rec { pname = "mangohud"; version = "0.6.8"; src = fetchFromGitHub { owner = "flightlessmango"; repo = "MangoHud"; rev = "refs/tags/v${version}"; fetchSubmodules = true; sha256 = "sha256-jfmgN90kViHa7vMOjo2x4bNY2QbLk93uYEvaA4DxYvg="; }; outputs = [ "out" "doc" "man" ]; # Unpack subproject sources postUnpack = ''( cd "$sourceRoot/subprojects" cp -R --no-preserve=mode,ownership ${imgui.src} imgui-${imgui.version} cp -R --no-preserve=mode,ownership ${spdlog.src} spdlog-${spdlog.version} )''; patches = [ # Hard code dependencies. Can't use makeWrapper since the Vulkan # layer can be used without the mangohud executable by setting MANGOHUD=1. (substituteAll { src = ./hardcode-dependencies.patch; path = lib.makeBinPath [ coreutils curl glxinfo gnugrep gnused xdg-utils ]; libdbus = dbus.lib; inherit hwdata libX11; }) ] ++ lib.optional (stdenv.hostPlatform.system == "x86_64-linux") [ # Support 32bit OpenGL applications by appending the mangohud32 # lib path to LD_LIBRARY_PATH. # # This workaround is necessary since on Nix's build of ld.so, $LIB # always expands to lib even when running an 32bit application. # # See https://github.com/NixOS/nixpkgs/issues/101597. (substituteAll { src = ./opengl32-nix-workaround.patch; inherit mangohud32; }) ]; postPatch = ''( cd subprojects unzip ${imgui.patch} unzip ${spdlog.patch} )''; mesonFlags = [ "-Duse_system_vulkan=enabled" "-Dvulkan_datadir=${vulkan-headers}/share" "-Dwith_wayland=enabled" ] ++ lib.optionals gamescopeSupport [ "-Dmangoapp_layer=true" "-Dmangoapp=true" "-Dmangohudctl=true" ]; nativeBuildInputs = [ appstream glslang makeWrapper Mako meson ninja pkg-config unzip vulkan-loader ]; buildInputs = [ dbus libX11 libXNVCtrl wayland ] ++ lib.optionals gamescopeSupport [ glew glfw nlohmann_json vulkan-headers xorg.libXrandr ]; # Support 32bit Vulkan applications by linking in 32bit Vulkan layer # This is needed for the same reason the 32bit OpenGL workaround is needed. postInstall = lib.optionalString (stdenv.hostPlatform.system == "x86_64-linux") '' ln -s ${mangohud32}/share/vulkan/implicit_layer.d/MangoHud.json \ "$out/share/vulkan/implicit_layer.d/MangoHud.x86.json" ''; # Support Nvidia cards by adding OpenGL path and support overlaying # Vulkan applications without requiring MangoHud to be installed postFixup = '' wrapProgram "$out/bin/mangohud" \ --prefix LD_LIBRARY_PATH : ${lib.makeLibraryPath [ addOpenGLRunpath.driverLink ]} \ --prefix XDG_DATA_DIRS : "$out/share" '' + lib.optionalString (gamescopeSupport) '' if [[ -e "$out/bin/mangoapp" ]]; then wrapProgram "$out/bin/mangoapp" \ --prefix LD_LIBRARY_PATH : ${lib.makeLibraryPath [ addOpenGLRunpath.driverLink ]} \ --prefix XDG_DATA_DIRS : "$out/share" fi ''; meta = with lib; { description = "A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more"; homepage = "https://github.com/flightlessmango/MangoHud"; platforms = platforms.linux; license = licenses.mit; maintainers = with maintainers; [ kira-bruneau zeratax ]; }; }