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{
lib,
stdenv,
fetchFromGitHub,
fetchpatch,
glslang,
meson,
ninja,
windows,
enableMoltenVKCompat ? false,
}:
stdenv.mkDerivation (finalAttrs: {
pname = "dxvk";
version = "1.10.3";
src = fetchFromGitHub {
owner = "doitsujin";
repo = "dxvk";
rev = "v${finalAttrs.version}";
hash = "sha256-T93ZylxzJGprrP+j6axZwl2d3hJowMCUOKNjIyNzkmE=";
};
# These patches are required when using DXVK with Wine on Darwin.
patches =
[
# Fixes errors building with GCC 13.
(fetchpatch {
url = "https://github.com/doitsujin/dxvk/commit/1a5afc77b1859e6c7e31b55e11ece899e3b5295a.patch";
hash = "sha256-tTAsQOMAazgH/6laLNTuG2lki257VUR9EBivnD4vCuY=";
})
]
++ lib.optionals enableMoltenVKCompat [
# Patch DXVK to work with MoltenVK even though it doesn’t support some required features.
# Some games work poorly (particularly Unreal Engine 4 games), but others work pretty well.
./darwin-dxvk-compat.patch
# Use synchronization primitives from the C++ standard library to avoid deadlocks on Darwin.
# See: https://www.reddit.com/r/macgaming/comments/t8liua/comment/hzsuce9/
./darwin-thread-primitives.patch
];
strictDeps = true;
nativeBuildInputs = [
glslang
meson
ninja
];
buildInputs = [ windows.pthreads ];
mesonBuildType = "release";
__structuredAttrs = true;
meta = {
description = "A Vulkan-based translation layer for Direct3D 9/10/11";
homepage = "https://github.com/doitsujin/dxvk";
changelog = "https://github.com/doitsujin/dxvk/releases";
maintainers = [ lib.maintainers.reckenrode ];
license = lib.licenses.zlib;
platforms = lib.platforms.windows;
};
})
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