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{ lib, stdenv, fetchurl, readline
, compat ? false
, callPackage
, makeWrapper
, packageOverrides ? (final: prev: {})
, sourceVersion
, hash
, patches ? []
, postConfigure ? null
, postBuild ? null
, staticOnly ? stdenv.hostPlatform.isStatic
}:
let
luaPackages = callPackage ../../lua-modules {
lua = self;
overrides = packageOverrides;
};
plat = if stdenv.isLinux then "linux"
else if stdenv.isDarwin then "macosx"
else if stdenv.hostPlatform.isMinGW then "mingw"
else if stdenv.isFreeBSD then "freebsd"
else if stdenv.isSunOS then "solaris"
else if stdenv.hostPlatform.isBSD then "bsd"
else if stdenv.hostPlatform.isUnix then "posix"
else "generic";
self = stdenv.mkDerivation rec {
pname = "lua";
luaversion = with sourceVersion; "${major}.${minor}";
version = "${luaversion}.${sourceVersion.patch}";
src = fetchurl {
url = "https://www.lua.org/ftp/${pname}-${version}.tar.gz";
sha256 = hash;
};
LuaPathSearchPaths = luaPackages.lib.luaPathList;
LuaCPathSearchPaths = luaPackages.lib.luaCPathList;
setupHook = luaPackages.lua-setup-hook LuaPathSearchPaths LuaCPathSearchPaths;
nativeBuildInputs = [ makeWrapper ];
buildInputs = [ readline ];
inherit patches;
# we can't pass flags to the lua makefile because for portability, everything is hardcoded
postPatch = ''
{
echo -e '
#undef LUA_PATH_DEFAULT
#define LUA_PATH_DEFAULT "./share/lua/${luaversion}/?.lua;./?.lua;./?/init.lua"
#undef LUA_CPATH_DEFAULT
#define LUA_CPATH_DEFAULT "./lib/lua/${luaversion}/?.so;./?.so;./lib/lua/${luaversion}/loadall.so"
'
} >> src/luaconf.h
'' + lib.optionalString (!stdenv.isDarwin && !staticOnly) ''
# Add a target for a shared library to the Makefile.
sed -e '1s/^/LUA_SO = liblua.so/' \
-e 's/ALL_T *= */&$(LUA_SO) /' \
-i src/Makefile
cat ${./lua-dso.make} >> src/Makefile
'' ;
# see configurePhase for additional flags (with space)
makeFlags = [
"INSTALL_TOP=${placeholder "out"}"
"INSTALL_MAN=${placeholder "out"}/share/man/man1"
"R=${version}"
"LDFLAGS=-fPIC"
"V=${luaversion}"
"PLAT=${plat}"
"CC=${stdenv.cc.targetPrefix}cc"
"RANLIB=${stdenv.cc.targetPrefix}ranlib"
# Lua links with readline wich depends on ncurses. For some reason when
# building pkgsStatic.lua it fails because symbols from ncurses are not
# found. Adding ncurses here fixes the problem.
"MYLIBS=-lncurses"
];
configurePhase = ''
runHook preConfigure
makeFlagsArray+=(CFLAGS='-O2 -fPIC${lib.optionalString compat " -DLUA_COMPAT_ALL"} $(${
if lib.versionAtLeast luaversion "5.2" then "SYSCFLAGS" else "MYCFLAGS"})' )
makeFlagsArray+=(${lib.optionalString stdenv.isDarwin "CC=\"$CC\""}${lib.optionalString (stdenv.buildPlatform != stdenv.hostPlatform) " 'AR=${stdenv.cc.targetPrefix}ar rcu'"})
installFlagsArray=( TO_BIN="lua luac" INSTALL_DATA='cp -d' \
TO_LIB="${if stdenv.isDarwin then "liblua.${version}.dylib"
else ("liblua.a" + lib.optionalString (!staticOnly) " liblua.so liblua.so.${luaversion} liblua.so.${version}" )}" )
runHook postConfigure
'';
inherit postConfigure;
inherit postBuild;
postInstall = ''
mkdir -p "$out/share/doc/lua" "$out/lib/pkgconfig"
mv "doc/"*.{gif,png,css,html} "$out/share/doc/lua/"
rmdir $out/{share,lib}/lua/${luaversion} $out/{share,lib}/lua
mkdir -p "$out/lib/pkgconfig"
cat >"$out/lib/pkgconfig/lua.pc" <<EOF
prefix=$out
libdir=$out/lib
includedir=$out/include
INSTALL_BIN=$out/bin
INSTALL_INC=$out/include
INSTALL_LIB=$out/lib
INSTALL_MAN=$out/man/man1
Name: Lua
Description: An Extensible Extension Language
Version: ${version}
Requires:
Libs: -L$out/lib -llua
Cflags: -I$out/include
EOF
ln -s "$out/lib/pkgconfig/lua.pc" "$out/lib/pkgconfig/lua-${luaversion}.pc"
ln -s "$out/lib/pkgconfig/lua.pc" "$out/lib/pkgconfig/lua${luaversion}.pc"
ln -s "$out/lib/pkgconfig/lua.pc" "$out/lib/pkgconfig/lua${lib.replaceStrings [ "." ] [ "" ] luaversion}.pc"
'';
passthru = rec {
buildEnv = callPackage ./wrapper.nix {
lua = self;
inherit (luaPackages) requiredLuaModules;
};
withPackages = import ./with-packages.nix { inherit buildEnv luaPackages;};
pkgs = luaPackages;
interpreter = "${self}/bin/lua";
};
meta = {
homepage = "http://www.lua.org";
description = "Powerful, fast, lightweight, embeddable scripting language";
longDescription = ''
Lua combines simple procedural syntax with powerful data
description constructs based on associative arrays and extensible
semantics. Lua is dynamically typed, runs by interpreting bytecode
for a register-based virtual machine, and has automatic memory
management with incremental garbage collection, making it ideal
for configuration, scripting, and rapid prototyping.
'';
license = lib.licenses.mit;
platforms = lib.platforms.unix;
};
};
in self
|