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{ lib
, localSystem, crossSystem, config, overlays, crossOverlays ? []
}:

let
  bootStages = import ../. {
    inherit lib localSystem overlays;

    crossSystem = localSystem;
    crossOverlays = [];

    # Ignore custom stdenvs when cross compiling for compatibility
    # Use replaceCrossStdenv instead.
    config = builtins.removeAttrs config [ "replaceStdenv" ];
  };

in lib.init bootStages ++ [

  # Regular native packages
  (somePrevStage: lib.last bootStages somePrevStage // {
    # It's OK to change the built-time dependencies
    allowCustomOverrides = true;
  })

  # Build tool Packages
  (vanillaPackages: {
    inherit config overlays;
    selfBuild = false;
    stdenv =
      assert vanillaPackages.stdenv.buildPlatform == localSystem;
      assert vanillaPackages.stdenv.hostPlatform == localSystem;
      assert vanillaPackages.stdenv.targetPlatform == localSystem;
      vanillaPackages.stdenv.override { targetPlatform = crossSystem; };
    # It's OK to change the built-time dependencies
    allowCustomOverrides = true;
  })

  # Run Packages
  (buildPackages: let
    adaptStdenv =
      if crossSystem.isStatic
      then buildPackages.stdenvAdapters.makeStatic
      else lib.id;
    stdenvNoCC = adaptStdenv (buildPackages.stdenv.override (old: rec {
      buildPlatform = localSystem;
      hostPlatform = crossSystem;
      targetPlatform = crossSystem;

      # Prior overrides are surely not valid as packages built with this run on
      # a different platform, and so are disabled.
      overrides = _: _: {};
      extraBuildInputs = [ ]; # Old ones run on wrong platform
      allowedRequisites = null;

      cc = null;
      hasCC = false;

      extraNativeBuildInputs = old.extraNativeBuildInputs
        ++ lib.optionals
             (hostPlatform.isLinux && !buildPlatform.isLinux)
             [ buildPackages.patchelf ]
        ++ lib.optional
             (let f = p: !p.isx86 || builtins.elem p.libc [ "musl" "wasilibc" "relibc" ] || p.isiOS || p.isGenode;
               in f hostPlatform && !(f buildPlatform) )
             buildPackages.updateAutotoolsGnuConfigScriptsHook
        ;
    }));
  in {
    inherit config;
    overlays = overlays ++ crossOverlays;
    selfBuild = false;
    inherit stdenvNoCC;
    stdenv = let
      inherit (stdenvNoCC) hostPlatform targetPlatform;
      baseStdenv = stdenvNoCC.override {
        extraBuildInputs = [ ] # Old ones run on wrong platform
           ++ lib.optionals hostPlatform.isDarwin [ buildPackages.targetPackages.darwin.apple_sdk.frameworks.CoreFoundation ]
           ;

        hasCC = !stdenvNoCC.targetPlatform.isGhcjs;

        cc = if crossSystem.useiOSPrebuilt or false
               then buildPackages.darwin.iosSdkPkgs.clang
             else if crossSystem.useAndroidPrebuilt or false
               then buildPackages."androidndkPkgs_${crossSystem.ndkVer}".clang
             else if targetPlatform.isGhcjs
               # Need to use `throw` so tryEval for splicing works, ugh.  Using
               # `null` or skipping the attribute would cause an eval failure
               # `tryEval` wouldn't catch, wrecking accessing previous stages
               # when there is a C compiler and everything should be fine.
               then throw "no C compiler provided for this platform"
             else if crossSystem.isDarwin
               then buildPackages.llvmPackages.libcxxClang
             else if crossSystem.useLLVM or false
               then buildPackages.llvmPackages.clang
             else buildPackages.gcc;

      };
    in if config ? replaceCrossStdenv then config.replaceCrossStdenv { inherit buildPackages baseStdenv; } else baseStdenv;
  })

]