From 2d3dabe8af2ea4abc51f68891741db360ad11c75 Mon Sep 17 00:00:00 2001 From: aszlig Date: Tue, 17 Jul 2018 04:36:39 +0200 Subject: monogame-patcher: Restructure and add stub tests Mainly this is so we can prepare for running unit tests, so we get the latest version of NUnit and run the console test runner. Currently there is only a dummy test which always succeeds, but it's there so that we can fill out the boilerplate later. I also moved the option definitions into a separate file so they don't clutter up the main file. Signed-off-by: aszlig --- pkgs/games/build-support/monogame-patcher/src/tests.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 pkgs/games/build-support/monogame-patcher/src/tests.cs (limited to 'pkgs/games/build-support/monogame-patcher/src/tests.cs') diff --git a/pkgs/games/build-support/monogame-patcher/src/tests.cs b/pkgs/games/build-support/monogame-patcher/src/tests.cs new file mode 100644 index 00000000..8b9d3ee3 --- /dev/null +++ b/pkgs/games/build-support/monogame-patcher/src/tests.cs @@ -0,0 +1,10 @@ +using NUnit.Framework; + +[TestFixture] +public class PatcherTests { + [Test] + public void foo() { + // Dummy test + Assert.IsTrue(true); + } +} -- cgit 1.4.1