From fb0729e1709c087a2f7931253d1d3fd426f33bf0 Mon Sep 17 00:00:00 2001 From: aszlig Date: Mon, 20 Aug 2018 19:38:08 +0200 Subject: games/overload: Update to version 1.0.1854 New & Changed Features: * Added a new multiplayer level: Terminal. * Added new graphics options (see second page of Advanced Graphics Options). * Added particle effects to make switches look more interactive. * Added platform identifier icons for MP. * Added some text to clarify successive NG+ runs. * Hacked "Just Practicing" achievement so it will be awarded for unlocking Insane+ on all CM levels. * Updated Rewired input manager to version 1.1.18.0. Provides support for 3Dconnexion SpaceMouse Compact and SpaceMouse Wireless. * Added 30 Hz option to V-Sync setting. * Private Matches now show password in the lobby now (unless it's hidden). Fixes: * Fixed an issue with warpers and chunked-out areas. * Fixed count-based Achievements on GOG Galaxy. * Fixed issue in CM where a robot could be a Variant AND a Super. * Fixed an issue with fabricated bots being invisible in some cases. * Alien secret doors no longer trigger when Flak 'targets' them. * Fixed a graphical glitch with Super Powerups after save/load. * Fixed an issue where completing Ymirus on NG+ wouldn't properly update saved NG+ values. * Fixed an issue where the Super Op warning message could block a the final message in a Secret Level. * Fixed a problem with some bots not activating properly after loading a saved game. * Added translations for cheat messages and other text. * Fixed a couple of minor text issues, including the spelling of "Initiated." Updates/Fixes in Level Editor Build 34: * User level [format] improvements * Automatic chunking is now controlled by a export-time flag and not an ifdef * Support for reference_guid in Entities of an .overload for overriding with inline prefabs. Use "$INTERNAL$:" as a reference to the entity internally to the overload file * Bumped user level version number to 4 * Added LocalPosition and LocalRotation to the ITransformComponent interface * Added UnityEngine.BoneWeight as a native serialized type * Added CreateInlinePrefab as a new command for user level files * User level support for loading asset bundles for OSX and Linux platforms (in addition to the existing Windows) * Updated UnityEngine.Mesh support for colors32, boneWeights, and bindposes * More emulated Unity matrix4x4 support and BoneWeight Signed-off-by: aszlig --- pkgs/games/gog/overload.nix | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'pkgs/games/gog') diff --git a/pkgs/games/gog/overload.nix b/pkgs/games/gog/overload.nix index 00410356..f1807931 100644 --- a/pkgs/games/gog/overload.nix +++ b/pkgs/games/gog/overload.nix @@ -4,11 +4,11 @@ buildUnity { name = "overload"; fullName = "Overload"; saveDir = "Revival/Overload"; - version = "1.0.1839"; + version = "1.0.1854"; src = fetchGog { productId = 1309632191; downloadName = "en3installer0"; - sha256 = "1r42ll6k2xif405rp85gn3sbhacrhf1kkpqx2ahp8j5f9alscdxm"; + sha256 = "1qyd78xzd39763dmrb5rb8g0v0qi45jjkb9id9gjvvmh41m0731i"; }; } -- cgit 1.4.1