From 09b1cee2f722defa1ba8a0543ca0a9238b99d0d4 Mon Sep 17 00:00:00 2001 From: aszlig Date: Wed, 19 Jul 2017 00:09:55 +0200 Subject: starbound: Update to version 1.3.2 Additions and changes: * Reduce cost of player station parts * Show some system information on hovering over stars in the navigation interface * Show system name on the system screen in the navigation interface * Properly beam away a player's mech when a player beams off the world * Deploying to asteroid fields puts you in a position related to where in the field your ship is * Allow any number of script panes with no source entity * Add player.interact lua binding * Keep player from starving when in a mech Bug fixes: * Various NPC and Monster behavior fixes * Fix issue where player ships from other systems would be visible on the navigation screen * Fix issue where deploying to a party member could result in deploying a mech to their ship * Improve jarring movement of the sky during flying and warping * Fix issue where inventory items would count twice in crafting interfaces * Fix parameters argument for spawnnpc console command * Fix issue allowing the player to fly the ship before fully repairing it The full upstream release announcement can be found at: http://playstarbound.com/starbound-1-3-2-changelog/ Tested using the games.starbound VM test. Signed-off-by: aszlig --- pkgs/games/humblebundle/starbound.nix | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'pkgs/games/humblebundle') diff --git a/pkgs/games/humblebundle/starbound.nix b/pkgs/games/humblebundle/starbound.nix index 6cd41e8e..160ec46a 100644 --- a/pkgs/games/humblebundle/starbound.nix +++ b/pkgs/games/humblebundle/starbound.nix @@ -269,18 +269,17 @@ let in stdenv.mkDerivation rec { name = "starbound-${version}"; - version = "1.3.1"; + version = "1.3.2"; src = fetchHumbleBundle { name = "starbound-linux-${version}.zip"; machineName = "starbound_linux"; - md5 = "a6dfbb17feac9d54fbcb917d8ba179b4"; + md5 = "90691e5f5051ba28ccbbe0f331755280"; }; outputs = [ "out" "lib" "assets" ]; nativeBuildInputs = [ unzip ]; - unpackCmd = "unzip -qq \"$curSrc\" starbound_client_linux/\\*"; buildPhase = with stdenv.lib; '' cc -Werror -shared "${preloaderSource}" -o preload.so -ldl -fPIC \ -- cgit 1.4.1