From 0b0b5d75016bcdf7c6f7c540ef80a15e7542d2b5 Mon Sep 17 00:00:00 2001 From: aszlig Date: Tue, 31 Jul 2018 16:47:44 +0200 Subject: games: Move FMOD fixing from Bastion to setup hook Thanks to @layus for pointing out that there is at least one other game (Epistory) which has the same FMOD issue as Bastion has. So I decided to move this into a setup hook that automatically discovers whether it's the affected FMOD version and NOPs out the calls to system(). In summary: If another game is affected, all that's needed now is to add fixFmodHook to nativeBuildInputs. Signed-off-by: aszlig Cc: @layus --- pkgs/games/humblebundle/bastion.nix | 52 +++---------------------------------- 1 file changed, 3 insertions(+), 49 deletions(-) (limited to 'pkgs/games/humblebundle') diff --git a/pkgs/games/humblebundle/bastion.nix b/pkgs/games/humblebundle/bastion.nix index 3a4af115..207dd105 100644 --- a/pkgs/games/humblebundle/bastion.nix +++ b/pkgs/games/humblebundle/bastion.nix @@ -1,5 +1,5 @@ -{ lib, stdenv, buildGame, fetchHumbleBundle, makeWrapper, unzip, imagemagick -, mono, SDL2, SDL2_image, openal, libvorbis, libGL +{ lib, stdenv, buildGame, fixFmodHook, fetchHumbleBundle, makeWrapper +, unzip, imagemagick, mono, SDL2, SDL2_image, openal, libvorbis, libGL }: buildGame rec { @@ -15,7 +15,7 @@ buildGame rec { unpackCmd = "${unzip}/bin/unzip -qq \"$curSrc\" 'data/*' || :"; - nativeBuildInputs = [ makeWrapper imagemagick ]; + nativeBuildInputs = [ makeWrapper imagemagick fixFmodHook ]; libDir = if stdenv.system == "i686-linux" then "lib" @@ -58,39 +58,6 @@ buildGame rec { patchelf --remove-needed libsteam_api.so "$libDir/libSteamWrapper.so" patchelf --add-needed libSteamStub.so "$libDir/libSteamWrapper.so" - # FMOD Ex tries to run /bin/sh -c 'pulseaudio --check > /dev/null 2>&1', so - # we need to prevent this by replacing the system() call with a successful - # return value (0). If someone doesn't have or want to have PulseAudio, - # FMOD Ex still falls back to ALSA if it can't load libpulse-simple.so. - if [ "$libDir" = lib64 ]; then - addr="$(objdump -d lib64/libfmodex.so | sed -n -e ' - /callq.*system@plt/s/^ *\([^:]\+\).*/\1/p - ')" - - # This is quite easy, just replace the system() call with XOR EAX so we - # get a return value of 0 and pad the rest with NOP. - offset=$(("0x$addr")) - ( printf '\x31\xc0' # XOR the EAX register - printf '\x90\x90\x90' # Fill with NOPs - ) | dd of="$libDir/libfmodex.so" obs=1 seek=$offset count=5 conv=notrunc - else - relocSystem="$(readelf -r lib/libfmodex.so | sed -n -e ' - /system@/s/^0*\([^ ]\+\).*/\1/p - ')" - addr="$(objdump -d lib/libfmodex.so | sed -n -e ' - /call *'"$relocSystem"' /s/^ *\([^:]\+\).*/\1/p - ')" - - # For the 32 bit library it's not so easy as the 4 bytes coming after the - # CALL opcode will be replaced by the dynamic linker, so we just XOR the - # EAX register with the relocation address and replace the TEST opcode - # afterwards. - offset=$(("0x$addr")) - ( printf '\x35\xfc\xff\xff\xff' # XOR EAX with the relocation address - printf '\x39\xc0' # CMP EAX, EAX - ) | dd of="$libDir/libfmodex.so" obs=1 seek=$offset conv=notrunc - fi - # For the Desktop icon convert Bastion.bmp Bastion.png ''; @@ -127,18 +94,5 @@ buildGame rec { EOF ''; - # Add all of the libraries in $runtimeDependencies to the FMOD Ex library, - # because it tries to dlopen() libpulse-simple and libasound.so and we don't - # have a main ELF binary where we could add that search path. - postPhases = [ "fixFModex" ]; - fixFModex = '' - rpath="$(patchelf --print-rpath "$out/libexec/bastion/libfmodex.so")" - for dep in $runtimeDependencies; do - rpath="$rpath''${rpath:+:}$dep/lib" - done - echo "setting RPATH for libfmodex to: $rpath" >&2 - patchelf --set-rpath "$rpath" "$out/libexec/bastion/libfmodex.so" - ''; - sandbox.paths.required = [ "$XDG_DATA_HOME/Bastion" ]; } -- cgit 1.4.1