From afdb80c68ee9c6b6bc5c164a137a649c0f312f4f Mon Sep 17 00:00:00 2001 From: aszlig Date: Tue, 11 Jun 2019 04:35:35 +0200 Subject: games: Use preferLocalBuild for fetchers If we're on a machine with remote builds enabled, we'd like to prefer not having our login credentials to be pushed on a remote server. We of course also don't want the actual games to end up on a different machine, so let's use preferLocalBuild to avoid this. Unfortunately avoidance is not at any cost, because if we for example use a different system attribute, it might be built on a remote machine nevertheless. Ideally there would be something like "forceLocalBuild", which avoids remote builds at any cost. Signed-off-by: aszlig Cc: @Profpatsch --- pkgs/games/steam/fetchsteam/default.nix | 1 + 1 file changed, 1 insertion(+) (limited to 'pkgs/games/steam') diff --git a/pkgs/games/steam/fetchsteam/default.nix b/pkgs/games/steam/fetchsteam/default.nix index 5c1faf55..646e0a14 100644 --- a/pkgs/games/steam/fetchsteam/default.nix +++ b/pkgs/games/steam/fetchsteam/default.nix @@ -79,6 +79,7 @@ let in with stdenv.lib; runCommand "${name}-src" { buildInputs = [ DepotDownloader ]; inherit username password appId depotId manifestId; + preferLocalBuild = true; outputHashAlgo = "sha256"; outputHash = sha256; outputHashMode = "recursive"; -- cgit 1.4.1