From 00da276e807846fa8d6602796cc7776dc2c5d515 Mon Sep 17 00:00:00 2001 From: aszlig Date: Fri, 16 Nov 2018 20:52:03 +0100 Subject: invisigun-heroes: Update to version 1.6.100 This includes upstream release version 1.6.97 and 1.6.100, the latter being mainly a bugfix release. Version 1.6.100 contains the following changes: * UI: Fixed display of waiting-for-more-players time for Guest Edition * UI: Fixed soft lockup that could occur when randomizing player bot selections * UI: Fixed edge case that could cause the match to not fade in (black screen) * UI: Italian localization updates The major update however is version 1.6.97, which contains the following changes: New features: * New powerup: Ability Boost * UI: You can choose an emote to display on the scoreboard after you die * UI: You can now edit the match settings without leaving the lobby! * UI: Dualshock 4 lights reflect in-game player colors (except via Bluetooth on Mac) * NET: Online matches will auto start from the lobby after 30s of inactivity * NET: All matches will auto return to the lobby after 30s of post-match inactivity Updated features: * Land Grab: Markers appear a little bit faster when you've reached a tile * The Conundrum: Some map layout adjustments * NET: Better selection of open UDP ports * NET: Remote players option is now 3 choices: None (local only), IP/LAN, or Online * UI: Unified inputs for all pause- and context-menu interactions (Start/ESC to toggle, Fire to interact) * UI: Better render texture selection for screen recording depending on platform * UI: Loading indicator in lobby shows when match is preparing to start * UI: Most menus and options now wrap vertically and horizontally when navigating * UI: Map selectors show an indicator for how many maps there are & which you are on * UI: Updated Cerebrus planet look * UI: Unified lobby actions menu and start match behavior / inputs * UI: Hero profile demos updated; some have a second player to show ability interactions * GAME: Improved handling to protect against saved data corruption * SFX: Increased buffer for simultaneous replay audio cues (less dropped replay SFX) Fixes: * EPI: Ghost cluster bombs have much shorter stun time to prevent stun lock * EPI: Fixed situations on ghost death (real Epi dying, position swapping, etc) (regression bug) * RONIN: Slash will correctly hit multiple players and projectiles in its path (but powering up is capped) * SELENE: Fixed Selene leaving soot footprints even if jumping over Cronus' bomb impact tiles * GAME: Fixed potential for minecarts to bump objects on opposite side of a shot hitting them (for real) * GAME: Fixed empty powerup crate falling once on clients if all powerups are disabled (for real) * UI: Some localization fixes for button labels * UI: Fixed being able to navigate to the title screen bulletin items even if they aren't visible * UI: Fixed cooldown indicator errors if pausing and resuming before ever having spammed abilities * UI: Fixed some display issues with hidden indicators in replays * UI: Controller reference in pause menu shows more info about each player (type, ping, nickname, etc) * UI: Partial GIF files are deleted if the export process is canceled * UI: Fixed different spectator modes visibility in time delayed situations * UI: Fixed fade-in on tips screen * UI: Fixed copyright date * UI: Potential fix for instant replay starting too soon, overlapping the "Match Over" message * UI: Some Italian localization corrections and updates * NET: Game doesn't soft-lock on catastrophic network transport layer failures * NET: Fixed edge case that could leave a client in a joining state while the match is being delisted * NET: Fixed potential for online lobbies to fail to continue after playing local matches * NET: Fixed LAN matches not broadcasting for local network discovery after multiple match sessions * NET: Fixed LAN match joining * NET: More reliable LAN broadcasting and discovery * NET: Removed duplicate LAN match listings due to multiple network interface broadcasts * NET: Fixed LAN matches counting as online matches in stats * NET: Fixed delayed spectators end-of-match soft deadlock if the remote kill happens during the countdown * NET: Fixed an issue that could cause some matches to not properly list and delist from the matchmaker You can find the full upstream changelog at: https://s3-us-west-1.amazonaws.com/sombr-invisigun/messages/ReleaseNotes.txt Here is a more shiny blog post about this release: http://www.sombr.com/2018/11/12/v1-6-100-update-ability-boost-and-emotes-d/ Signed-off-by: aszlig --- pkgs/games/itch/invisigun-heroes.nix | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'pkgs/games') diff --git a/pkgs/games/itch/invisigun-heroes.nix b/pkgs/games/itch/invisigun-heroes.nix index df9aca43..34018460 100644 --- a/pkgs/games/itch/invisigun-heroes.nix +++ b/pkgs/games/itch/invisigun-heroes.nix @@ -4,14 +4,14 @@ buildUnity rec { name = "invisigun-heroes"; fullName = "Invisigun Heroes"; saveDir = "Sombr Studio/Invisigun Heroes"; - version = "1.6.81"; + version = "1.6.100"; src = fetchItch { name = "${name}-${version}.zip"; gameId = 25561; uploadId = 208583; version = "v${version}"; - sha256 = "0g3z5yy1c2s2vszs31sc7vlzw2x3pvsw9vnzcb3k9593623iw2hj"; + sha256 = "14drg7phbgd7l8zrmcw5njrvs0alilayrdd8xinljzz0i3wmdnhg"; }; sandbox.paths.required = [ "$HOME/Invisigun Heroes" ]; -- cgit 1.4.1