From 08ff07627c05911ac491f15e0b98b2bc6f664278 Mon Sep 17 00:00:00 2001 From: aszlig Date: Fri, 2 Mar 2018 17:20:12 +0100 Subject: games/invisigun-heroes: Update to version 1.6.15 New features: * Localization: Italian * New Cerebrus map: Summit * New Cerebrus map: Yinyang * New Cerebrus map: Polar Express Updates: * CRONUS: Bombs no longer show nearby player indicator * CRONUS: Bomb impact area powers up the longer the target is left out * CRONUS: Bombs briefly show the impact area when a target is marked * CRONUS: Bombs leave soot on the floor which makes players leave a footprint trail * PROTEUS: Scanner drone shocks tagged players 2 times instead of 3 * PROTEUS: Scanner drone re-deploy cooldown also applies to self-destruction * UI: Simplified lobby host info; better readability and presentation * UI: "Join Code" is now known as a "Join Key" * UI: Post-round scoreboard shows Steam nicknames * UI: Post-match stats table headers changed to icons for localization space * UI: Reduced controller vibration in some UI scenes * GFX: Better tile transitions in maps with very different adjacent surface types * GFX: Improved Selene's victory pose sprite * SFX: Subtle audio cue when you first start moving to another tile, as input confirmation Fixes: * CRONUS: Fixed an issue where the center bomb tiles spawned simultaneously instead of staggered * CRONUS: Fixed bomb trails damaging scanner drones by touching their scan radius * GAME: Fixed revealer carrying over to the next round * CARRIER: Fixed carrier ball interactions while players are teleporting * UI: Fixed being able to quickly back out of scenes while they are transitioning in * UI: Fixed "Player Disconnected" popups when remote clients try to join an active match * UI: Fixed spam cooldown indicator still visible when a player dies * UI: Fixed blank lobby region flag when joining a match in "ANY" region * UI: Fixed flag icon showing in lobby when connected via IP * UI: Long controller names are truncated in lobby player selectors * GFX: Fixed pit beasts sorting issues with sand piles * GFX: Fixed y-sorting of Beast Tamer coins * GFX: Fixed y-sorting of some fence posts on Ice Prison * GFX: Fixed map objects showing proper bump FX over network * SFX: Fixed music fade out when exiting challenge mode Full upstream change log: https://s3-us-west-1.amazonaws.com/sombr-invisigun/messages/ReleaseNotes.txt Signed-off-by: aszlig --- pkgs/games/itch/invisigun-heroes.nix | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'pkgs/games') diff --git a/pkgs/games/itch/invisigun-heroes.nix b/pkgs/games/itch/invisigun-heroes.nix index d7b9e2f9..ea4345c3 100644 --- a/pkgs/games/itch/invisigun-heroes.nix +++ b/pkgs/games/itch/invisigun-heroes.nix @@ -4,14 +4,14 @@ buildUnity rec { name = "invisigun-heroes"; fullName = "Invisigun Heroes"; saveDir = "Sombr Studio/Invisigun Heroes"; - version = "1.6.15"; + version = "1.6.25"; src = fetchItch { name = "${name}-${version}.zip"; gameId = 25561; uploadId = 208583; version = "v${version}"; - sha256 = "0a8lf5w7xb3pzakf4b3adnk1bi7mzqmxvjamci6a6snazhyghrgp"; + sha256 = "0kd6z70m85p0iyhipcgxw8x43h662jiwk4r3s1q94nn9zpndwj5s"; }; sandbox.paths.required = [ "$HOME/Invisigun Heroes" ]; -- cgit 1.4.1