From 70c116b879164250d707d8e5aec052203fec93ce Mon Sep 17 00:00:00 2001 From: aszlig Date: Sat, 14 Jul 2018 04:35:15 +0200 Subject: games/overload: Update to version 1.0.1839 Includes changes for upstream release 1.0.1834 and 1.0.1839. New & Changed Features for version 1.0.1839: * Two changes were made to data saved for NG+ after completing the game: * Level 2 upgrades (Super Upgrade points) are undone and the upgrade points are refunded. This allows the player to choose different Level 2 upgrades when starting the NG+ game. * Ammo, missile, and upgrade counts will only be updated if they are better than the values saved from the player's previous run(s). * Updated Rewired input manager, providing support for 3Dconnexion devices such as Space Mouse, Space Explorer, Space Navigator, etc. Fixes for version 1.0.1839: * Fixed the problem with user levels not working on Linux. * NG+ now works add-on missions. * Add-on levels are ignored if they have the same name as an existing level. * The correct ending is now played for Cronus NG+. * Fixed survivor pickup error when there was no story text (which could happen in an add-on level). * Removed anti-cheat detector warning messages that in certain cases caused performance issues. * Fix Save/Load issue with Flak range finder. * Player is no longer warned about skipping upgrades if all upgrades have been applied. * Fixed the orange sky in Phoebe Complex. * Fixed the flickering light at the start of Level 6. * Fixed problem of upgrades disappearing in add-on missions. New & Changed Features for version 1.0.1834: * Added 17 new cheat codes (total is now 20). We'll probably do something like announce one new code each day in Discord. * Pause menu and end level menu shows 'Cheater' if cheat code used. * Added Valkyrie to some CM levels, and added Phantom to more CM levels. * Made [Backspace] act like [Delete] on Mac. * Post-level and post-mission results show times in line with the speedrun timer. * Added stars in the sky in 4 CM levels, 3 MP levels, and 5 SP levels. Fixes for version 1.0.1834: * Fixed an issue in NG+ with reactors doubling their health after each save/load. * Fixed an issue with doors getting erroneously locked after save/load. * Fixed a mixup with black/grey decals. * Fixed missing boss music in NG+ level 15. * Fixed issue with 'last' weapon available in CM not being randomly chosen. * Fixed Vortex and Lancer (and Timebomb in some situations) not spawning in CM. * Fixed an issue with not dying in certain situations on Linux in non-English after loading a saved game. * Fixed invisible weapons in MP Signed-off-by: aszlig --- pkgs/games/gog/overload.nix | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'pkgs/games') diff --git a/pkgs/games/gog/overload.nix b/pkgs/games/gog/overload.nix index f539a06b..94c20bcb 100644 --- a/pkgs/games/gog/overload.nix +++ b/pkgs/games/gog/overload.nix @@ -4,12 +4,12 @@ buildUnity { name = "overload"; fullName = "Overload"; saveDir = "Revival/Overload"; - version = "1.0.1829"; + version = "1.0.1839"; src = fetchGog { productId = 1309632191; downloadName = "en3installer0"; - sha256 = "0gw2d78smixzkywhwi1cskhr0mwpn4im5r4k1n0pgavb30payhss"; + sha256 = "1r42ll6k2xif405rp85gn3sbhacrhf1kkpqx2ahp8j5f9alscdxm"; }; unpackCmd = "${unzip}/bin/unzip -qq \"$curSrc\" 'data/noarch/game/*' || :"; -- cgit 1.4.1