From ae88abcba275bd769847510c0cc47af4c7766cba Mon Sep 17 00:00:00 2001 From: aszlig Date: Thu, 26 Mar 2020 04:41:02 +0100 Subject: invisigun-heroes: Update to version 1.8.1 Upstream changes for version 1.8.1: * IRIS: Fixed crash involving dash on Stage 6 * EPI: Fixed cluster shots spawning at real Epi's location when hitting ghost Epi * CONTROLS: Fix loss of subsequent control if pause menu is open when a round ends online Upstream changes for version 1.8.0: * UI: Any player can control or skip instant replays after the first full viewing * UI: Lab hero menu starts with your current hero selected * INPUT: More accurate movement tapping when standing still * UI: Minor localization edits * UI: Pixel alignment visual fix on game mode selector buttons * UI: Fixed player selectors sometimes not showing ability text when you first join in * EPI: Fixed cluster shots hitting ghost Epi instead of real Epi when they occupy the same tile * EPI: Fixed shield showing for one frame on real Epi when toggling off ghost Epi * DJAAN-KHE: Fixed being able to trap players when they are in respawn invincibility time * DJAAN-KHE: Fixed footsteps/surface FX triggering when laying traps * GAME: Fixed sometimes not being able to fire when standing in same position as a dead player * GAME: Fixed edge case that could prevent players from respawning in sudden death situations * GAME: Fixed edge case where security cameras would fail to rotate towards some corners I also changed the screenshot path to use "$XDG_DATA_HOME/Invisigun Reloaded", since this is the new location of the "Reloaded" update which I didn't yet fix. Signed-off-by: aszlig --- pkgs/games/itch/invisigun-heroes.nix | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'pkgs') diff --git a/pkgs/games/itch/invisigun-heroes.nix b/pkgs/games/itch/invisigun-heroes.nix index 15aba338..df531d09 100644 --- a/pkgs/games/itch/invisigun-heroes.nix +++ b/pkgs/games/itch/invisigun-heroes.nix @@ -4,14 +4,14 @@ buildUnity rec { name = "invisigun-heroes"; fullName = "Invisigun"; saveDir = "Sombr Studio/Invisigun Reloaded"; - version = "1.7.16"; + version = "1.8.1"; src = fetchItch { name = "${name}-${version}.zip"; gameId = 25561; uploadId = 208583; version = "v${version}"; - sha256 = "1flwc5wvw84s53my8v8n402iz6izjs4d4ppffajdv9cg1vs3nbpl"; + sha256 = "11ik5zi9acpv9gbyra4h6zn223gw18bk56x8rn2vhb291ilmxl5n"; }; nativeBuildInputs = [ mono monogamePatcher ]; @@ -39,5 +39,5 @@ buildUnity rec { FileManagerAdapter_Desktop::ApplicationPath ''; - sandbox.paths.required = [ "$HOME/Invisigun Heroes" ]; + sandbox.paths.required = [ "$XDG_DATA_HOME/Invisigun Reloaded" ]; } -- cgit 1.4.1