From df76a5c2d09709ba404c65dd361e59bba1a6be37 Mon Sep 17 00:00:00 2001 From: aszlig Date: Thu, 8 Feb 2018 20:11:10 +0100 Subject: games/invisigun-heroes: Update to version 1.6.15 New features: * New Cerebrus map: Back to the Future Updates: * RONIN: Slashed players will incur 0.25s of hard stun / push back, and 0.35s of soft stun * PROTEUS: Scanner Drone won't continue to shock dead players * PROTEUS: Next Scanner Drone has a 3s cooldown from the time the last was destroyed (if shot down) * CRONUS: Drop target movement speed increased from 0.17s to 0.15s per tile * CRONUS: Bomb hit time & lingering fire increased from 1s to 1.5s * AETHER: Ground pound hit window is active for 0.25s instead of 1 frame * GAME: Arx-515 teleporters are disabled for 1.25s while being used * GAME: Reduced visibility time after firing from 0.75s to 0.5s * GAME: Slightly reduced replay recording memory usage * GAME: Improved presentation of players visible due to Revealer powerup * GAME: Players are snapped to the nearest tile when firing perpendicular to movement * GFX: Removed FX when revealer ends, which had the potential to reveal real Epi's position * GFX: Clarified readability of some boundaries on Aqueduct * GFX: Powerup parachute drops are slightly transparent until near the ground * UI: Hero Profile demos properly show ability cooldown indicators Fixes: * EPI: Fixed cluster shots from ghost Epi breaking shields * CRONUS: Fixed target disappearing on clients after attempting a drop over a disallowed area * CRONUS: Better drop target local simulation and feel for remote clients * MAPS: Added missing fence posts around holes on Conundrum * GAME: Slightly increased physics step rate to prevent some fast-moving collision misses * GAME: Fixed bumping builder blocks destruction after the reflection shield is already gone * GAME: Fixed potential to get shot in your original spot after teleporting online * GFX: Fixed projectile collision visuals' positions due to high-speed physics * GFX: Fixed projectile collision visuals' positions on network clients * GFX: Fixed exported GIF speeds due to vsync differences * UI: Fixed occasional disappearing in-match pause menu * UI: Fixed Proteus hero profile demo * UI: Fixed insane speed when changing controller setup types using analog sticks * PREFS: custom config file will no longer be reset during updates (after this release) * PREFS: custom config file has option to disable fullscreen FX for strobe-sensitive players Full upstream change log: https://s3-us-west-1.amazonaws.com/sombr-invisigun/messages/ReleaseNotes.txt Signed-off-by: aszlig --- pkgs/games/itch/invisigun-heroes.nix | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'pkgs') diff --git a/pkgs/games/itch/invisigun-heroes.nix b/pkgs/games/itch/invisigun-heroes.nix index 75f2b5d9..d7b9e2f9 100644 --- a/pkgs/games/itch/invisigun-heroes.nix +++ b/pkgs/games/itch/invisigun-heroes.nix @@ -4,14 +4,14 @@ buildUnity rec { name = "invisigun-heroes"; fullName = "Invisigun Heroes"; saveDir = "Sombr Studio/Invisigun Heroes"; - version = "1.6.1"; + version = "1.6.15"; src = fetchItch { name = "${name}-${version}.zip"; gameId = 25561; uploadId = 208583; version = "v${version}"; - sha256 = "1jvdqrr7rysvgmyn3zyjyydwl8hwrdisis4wznpjhl02nplmhnqx"; + sha256 = "0a8lf5w7xb3pzakf4b3adnk1bi7mzqmxvjamci6a6snazhyghrgp"; }; sandbox.paths.required = [ "$HOME/Invisigun Heroes" ]; -- cgit 1.4.1