diff --git a/games/Albion/SR-Main/Albion-proc-events.c b/games/Albion/SR-Main/Albion-proc-events.c index c323530..97eedd1 100644 --- a/games/Albion/SR-Main/Albion-proc-events.c +++ b/games/Albion/SR-Main/Albion-proc-events.c @@ -893,19 +893,19 @@ void Game_ProcessKEvents(void) else goto _after_switch1; #endif } - else if ((cevent->key.keysym.unicode > 0) && (cevent->key.keysym.unicode < 128)) + else if ((cevent->key.keysym.sym > 0) && (cevent->key.keysym.sym < 128)) { - scancode = scancode_table[cevent->key.keysym.unicode]; - ascii_code = cevent->key.keysym.unicode; + scancode = scancode_table[cevent->key.keysym.sym]; + ascii_code = cevent->key.keysym.sym; } - else if (cevent->key.keysym.unicode != 0) + else if (cevent->key.keysym.sym != 0) { scancode = 0; ascii_code = 0; if ((ascii_code == 0) && (Albion_Font_Lang != AL_UNKNOWN)) { - switch (cevent->key.keysym.unicode) + switch (cevent->key.keysym.sym) { case 0x00E4: // ä ascii_code = 0x84; @@ -935,7 +935,7 @@ void Game_ProcessKEvents(void) if ((ascii_code == 0) && (Albion_Font_Lang == AL_ENG_FRE)) { - switch (cevent->key.keysym.unicode) + switch (cevent->key.keysym.sym) { case 0x00E9: // é ascii_code = 0x82; @@ -998,7 +998,7 @@ void Game_ProcessKEvents(void) if ((ascii_code == 0) && (Albion_Font_Lang == AL_CZE)) { - switch (cevent->key.keysym.unicode) + switch (cevent->key.keysym.sym) { case 0x00E9: // é ascii_code = 0x82; diff --git a/games/Albion/SR-Main/main.c b/games/Albion/SR-Main/main.c index c9c3125..0d32bcb 100644 --- a/games/Albion/SR-Main/main.c +++ b/games/Albion/SR-Main/main.c @@ -930,8 +930,6 @@ static void Game_Initialize2(void) Init_Audio2(); Init_Input2(); - SDL_EnableUNICODE(1); - Game_VideoAspectX = (360 << 16) / Picture_Width; Game_VideoAspectY = (240 << 16) / Picture_Height;