{ buildUnity, fetchGog, monogamePatcher }: buildUnity { name = "hollow-knight"; fullName = "hollow_knight"; saveDir = "Team Cherry/Hollow Knight"; version = "1.4.3.2"; src = fetchGog { productId = 1308320804; sha256 = "19g0b6mzjahvj1y3mk25li61wardgk4fnl5cn9v24s9lhq8i8d28"; }; nativeBuildInputs = [ monogamePatcher ]; buildPhase = '' monogame-patcher replace-call \ -i hollow_knight_Data/Managed/Assembly-CSharp.dll \ 'System.String UnityEngine.Application::get_dataPath()' \ 'System.String UnityEngine.Application::get_persistentDataPath()' \ ConfigManager::Awake ''; }