{ buildGame, fetchGog, makeWrapper, fixFmodHook, SDL2 }: buildGame rec { name = "into-the-breach-${version}"; version = "1.2.24"; src = fetchGog { productId = 2004253604; sha256 = "1m9jbgczjdhkgznd51qivh95d8k2wvdq8wx2vlwaid0iqmnf7p0n"; }; nativeBuildInputs = [ makeWrapper fixFmodHook ]; buildInputs = [ SDL2 ]; installPhase = '' install -vD Breach "$out/libexec/into-the-breach/breach" for name in libfmod.so.10 libfmodstudio.so.10; do install -vD "linux_x64/$name" "$out/libexec/into-the-breach/$name" done mkdir -p "$out/share/into-the-breach" cp -rt "$out/share/into-the-breach" data maps resources scripts shadersOGL mkdir -p "$out/bin" makeWrapper "$out/libexec/into-the-breach/breach" "$out/bin/breach" \ --run "cd '$out/share/into-the-breach'" ''; sandbox.paths.required = [ "$XDG_DATA_HOME/IntoTheBreach" ]; }