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authorEelco Dolstra2006-01-26 15:31:37 +0000
committerEelco Dolstra2006-01-26 15:31:37 +0000
commitd24417654ca71ad02a060d4ea21f70159471d92b (patch)
tree17bf38af7a6a12e6bafa822c91fae8250281ce47
parent059858741c7e0e1cf6d8108deed4125d73fed0f9 (diff)
* Put a tarball of the Quake 3 sources somewhere.
svn path=/nixpkgs/trunk/; revision=4596
-rw-r--r--pkgs/games/quake3/builder.sh2
-rw-r--r--pkgs/games/quake3/default.nix7
2 files changed, 5 insertions, 4 deletions
diff --git a/pkgs/games/quake3/builder.sh b/pkgs/games/quake3/builder.sh
index a2f93d60e4ca..82025c76903d 100644
--- a/pkgs/games/quake3/builder.sh
+++ b/pkgs/games/quake3/builder.sh
@@ -8,5 +8,3 @@ preInstall() {
 }
 
 genericBuild
-
-exit 1
diff --git a/pkgs/games/quake3/default.nix b/pkgs/games/quake3/default.nix
index 57cfc2470b76..52fe5dbee264 100644
--- a/pkgs/games/quake3/default.nix
+++ b/pkgs/games/quake3/default.nix
@@ -27,7 +27,10 @@ Idem for adding the various *.pak files.
 
 stdenv.mkDerivation {
   name = "quake3-icculus-1.33pre526";
-  src = /tmp/quake3-r526;
+  src = fetchurl {
+    url = http://losser.st-lab.cs.uu.nl/~eelco/dist/quake3-icculus-r526.tar.bz2;
+    md5 = 63429347b918052c27cdb5c1d15939ad;
+  }
   builder = ./builder.sh;
   buildInputs = [x11 SDL mesa openal];
-}
\ No newline at end of file
+}