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authorMichael Reilly <OmnipotentEntity@gmail.com>2020-03-31 21:11:51 -0400
committerJörg Thalheim <joerg@thalheim.io>2020-04-10 17:54:53 +0100
commit84cf00f98031e93f389f1eb93c4a7374a33cc0a9 (patch)
tree203c51a8740cb4893b8cfc4426d4cd49a97430e0 /pkgs/development/libraries/yojimbo/default.nix
parentbf5eb87033cc6a5de5cc48da544c17a4dedc790b (diff)
treewide: Per RFC45, remove all unquoted URLs
Diffstat (limited to 'pkgs/development/libraries/yojimbo/default.nix')
-rw-r--r--pkgs/development/libraries/yojimbo/default.nix2
1 files changed, 1 insertions, 1 deletions
diff --git a/pkgs/development/libraries/yojimbo/default.nix b/pkgs/development/libraries/yojimbo/default.nix
index d3df30e03e18a..9e6cc37e661c7 100644
--- a/pkgs/development/libraries/yojimbo/default.nix
+++ b/pkgs/development/libraries/yojimbo/default.nix
@@ -35,7 +35,7 @@ stdenv.mkDerivation {
       It's designed around the networking requirements of competitive multiplayer games like first person shooters.
       As such it provides a time critical networking layer on top of UDP, with a client/server architecture supporting up to 64 players per-dedicated server instance.
     '';
-    homepage = https://github.com/networkprotocol/yojimbo;
+    homepage = "https://github.com/networkprotocol/yojimbo";
     license = licenses.bsd3;
     platforms = platforms.x86_64;
     maintainers = with maintainers; [ paddygord ];