diff options
author | Eelco Dolstra | 2006-01-28 00:41:16 +0000 |
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committer | Eelco Dolstra | 2006-01-28 00:41:16 +0000 |
commit | 7f74c406c4dab2a4aa9c3c818c14f59b3d28829d (patch) | |
tree | 2f97649d9768700393d489a5a1924112c38c4e87 /pkgs/games/quake3 | |
parent | 3263d078dd4e6476deef256cc835a5cdd30feab3 (diff) |
* In Quake 3, by default use Mesa as the OpenGL implementation. But
allow the OpenGL implementation to be overriden through the OPENGL_DRIVER environment variable. If it is not set, we use the implementation installed in the profile /nix/var/nix/profiles/opengl, allowing easy late binding by the user, e.g., $ nix-env -p /nix/var/nix/profiles/opengl -i nvidia-sys-opengl might install the NVidia OpenGL implementation. The code that does this is not specific to Quake 3: it has been factored out into build-support/opengl/mesa-switch.sh. Presumably any application that requires hardware-accelerated OpenGL needs it. * Add the Quake 3 demo to the cache. svn path=/nixpkgs/trunk/; revision=4612
Diffstat (limited to 'pkgs/games/quake3')
-rw-r--r-- | pkgs/games/quake3/wrapper/builder.sh | 5 | ||||
-rw-r--r-- | pkgs/games/quake3/wrapper/default.nix | 6 |
2 files changed, 8 insertions, 3 deletions
diff --git a/pkgs/games/quake3/wrapper/builder.sh b/pkgs/games/quake3/wrapper/builder.sh index 6162adfa824c..3042e7548f09 100644 --- a/pkgs/games/quake3/wrapper/builder.sh +++ b/pkgs/games/quake3/wrapper/builder.sh @@ -12,8 +12,13 @@ done ensureDir $out/bin cat >$out/bin/quake3 <<EOF +mesa=$mesa + +$(cat $mesaSwitch) + exec $game/ioquake3.i386 \ +set fs_basepath $out \ + +set r_allowSoftwareGL 1 \ "\$@" EOF diff --git a/pkgs/games/quake3/wrapper/default.nix b/pkgs/games/quake3/wrapper/default.nix index 512ff21d7ce4..315516f037f4 100644 --- a/pkgs/games/quake3/wrapper/default.nix +++ b/pkgs/games/quake3/wrapper/default.nix @@ -1,7 +1,7 @@ -{stdenv, fetchurl, game, paks}: +{stdenv, fetchurl, game, paks, mesa, name}: stdenv.mkDerivation { - name = "quake3"; builder = ./builder.sh; - inherit game paks; + inherit game paks mesa name; + mesaSwitch = ../../../build-support/opengl/mesa-switch.sh; } |