diff options
author | Daniel McCarney <daniel@binaryparadox.net> | 2022-09-10 09:59:53 -0400 |
---|---|---|
committer | Daniel McCarney <daniel@binaryparadox.net> | 2022-09-22 17:58:18 -0400 |
commit | 0650000314d6a3bff5d63a74f14a2094946126f6 (patch) | |
tree | fc19c966393a9e0dd452546d88c6e843dd6704f1 /pkgs/games | |
parent | 8a593acea81b2824316991ac79e8053670fc570f (diff) |
ldmud: init at 3.6.6
LDMud is a game engine for text based multi-user dungeon games (MUDs), in the "LP" heritage. In essence it is a virtual machine that allows developers to implement MUD games ("mudlibs" in LD parlance) using the LPC programming language. In the project's own words: > This is 'LDMud', a gamedriver for LPMuds. (LPC compiler, interpreter > and runtime environment.) > > LDMud started as a project to clean up and modernize Amylaar's LPMud > gamedriver. Primary goals are full documentation, a commented source > body and out-of-the-box support for the major mudlibs, of which the > commented source body has been pretty much completed. During the course > of work a lot of bug fixes and improvements found their way into the > driver - much more than originally expected, and definitely enough to > make LDMud a driver in its own right. For nixpkgs the new LDMud addition is largely a standard derivation for an autoreconf/automake based project. Some small tweaks are required to get everything lined up between the Nix environment and the LDMud build system. The new LDMud derivation is placed in `pkgs/games/ldmud/` alongside other MUD-related projects in the games category (e.g. `mudlet`, `blightmud`). LD offers a variety of optional features, some of which require heavier dependencies (e.g. MySQL/Postgres client libraries). To support both a minimal default build equal to what one gets using the upstream build with no customization, and to also support a more useful fully featured build, the LDMud derivation is added to `all-packages.nix` twice: 1. the `ldmud` attribute builds the minimal default configuration (just the optional gcrypt and pcre options enabled, matching upstream). 2. the `ldmud-full` attribute builds LDMud with all of the optional features enabled (database support, Python support, TLS support, etc).
Diffstat (limited to 'pkgs/games')
-rw-r--r-- | pkgs/games/ldmud/default.nix | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/pkgs/games/ldmud/default.nix b/pkgs/games/ldmud/default.nix new file mode 100644 index 0000000000000..fa7b3c4e0b50a --- /dev/null +++ b/pkgs/games/ldmud/default.nix @@ -0,0 +1,100 @@ +{ lib +, fetchFromGitHub +, stdenv +, autoreconfHook +, pkg-config +, bison +, libiconv +, pcre +, libgcrypt +, json_c +, libxml2 +, ipv6Support ? false +, mccpSupport ? false +, zlib +, mysqlSupport ? false +, libmysqlclient +, postgresSupport ? false +, postgresql +, sqliteSupport ? false +, sqlite +, tlsSupport ? false +, openssl +, pythonSupport ? false +, python310 +, ... +}: + +stdenv.mkDerivation rec { + pname = "ldmud"; + version = "3.6.6"; + + src = fetchFromGitHub { + owner = pname; + repo = pname; + rev = version; + sha256 = "sha256-2TaFt+T9B5Df6KWRQcbhY1E1D6NISb0oqLgyX47f5lI="; + }; + + sourceRoot = "${src.name}/src"; + + nativeBuildInputs = + [ autoreconfHook pkg-config bison libgcrypt pcre json_c libxml2 ] + ++ lib.optional mccpSupport zlib ++ lib.optional mysqlSupport libmysqlclient + ++ lib.optional postgresSupport postgresql + ++ lib.optional sqliteSupport sqlite ++ lib.optional tlsSupport openssl + ++ lib.optional pythonSupport python310; + buildInputs = lib.optionals stdenv.isDarwin [ libiconv ]; + + # To support systems without autoconf LD puts its configure.ac in a non-default + # location and uses a helper script. We skip that script and symlink the .ac + # file to where the autoreconfHook find it. + preAutoreconf = '' + ln -fs ./autoconf/configure.ac ./ + ''; + + configureFlags = [ + "--enable-erq=xerq" + "--enable-filename-spaces" + "--enable-use-json" + "--enable-use-xml=xml2" + (lib.enableFeature ipv6Support "use-ipv6") + (lib.enableFeature mccpSupport "use-mccp") + (lib.enableFeature mysqlSupport "use-mysql") + (lib.enableFeature postgresSupport "use-pgsql") + (lib.enableFeature sqliteSupport "use-sqlite") + (lib.enableFeatureAs tlsSupport "use-tls" "ssl") + (lib.enableFeature pythonSupport "use-python") + ]; + + preConfigure = lib.optionalString mysqlSupport '' + export CPPFLAGS="-I${lib.getDev libmysqlclient}/include/mysql" + export LDFLAGS="-L${libmysqlclient}/lib/mysql" + ''; + + installTargets = [ "install-driver" "install-utils" "install-headers" ]; + + postInstall = '' + mkdir -p "$out/share/" + cp -v ../COPYRIGHT $out/share/ + ''; + + meta = with lib; { + description = "A gamedriver for LPMuds including a LPC compiler, interpreter and runtime"; + homepage = "https://ldmud.eu"; + changelog = "https://github.com/ldmud/ldmud/blob/${version}/HISTORY"; + longDescription = '' + LDMud started as a project to clean up and modernize Amylaar's LPMud + gamedriver. Primary goals are full documentation, a commented source body + and out-of-the-box support for the major mudlibs, of which the commented + source body has been pretty much completed. During the course of work + a lot of bug fixes and improvements found their way into the driver - much + more than originally expected, and definitely enough to make LDMud + a driver in its own right. + ''; + # See https://github.com/ldmud/ldmud/blob/master/COPYRIGHT + license = licenses.unfreeRedistributable; + platforms = with platforms; linux ++ darwin; + maintainers = with maintainers; [ cpu ]; + }; +} |