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-rw-r--r--pkgs/by-name/ma/materialx/package.nix76
1 files changed, 76 insertions, 0 deletions
diff --git a/pkgs/by-name/ma/materialx/package.nix b/pkgs/by-name/ma/materialx/package.nix
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index 0000000000000..cac615eaecbbf
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+++ b/pkgs/by-name/ma/materialx/package.nix
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+{
+  lib,
+  stdenv,
+  fetchFromGitHub,
+  cmake,
+  darwin,
+  libX11,
+  libXt,
+  libGL,
+  openimageio,
+  imath,
+  python3Packages,
+  python3
+}:
+
+python3Packages.buildPythonPackage rec {
+  pname = "materialx";
+  version = "1.38.10";
+
+  src = fetchFromGitHub {
+    owner = "AcademySoftwareFoundation";
+    repo = "MaterialX";
+    rev = "v${version}";
+    sha256 = "sha256-/kMHmW2dptZNtjuhE5s+jvPRIdtY+FRiVtMU+tiBgQo=";
+  };
+
+  format = "other";
+
+  nativeBuildInputs = [
+    cmake
+    python3Packages.setuptools
+  ];
+
+  buildInputs =
+    [
+      openimageio
+      imath
+    ]
+    ++ lib.optionals stdenv.isDarwin (
+      with darwin.apple_sdk.frameworks;
+      [
+        OpenGL
+        Cocoa
+      ]
+    )
+    ++ lib.optionals (!stdenv.isDarwin) [
+      libX11
+      libXt
+      libGL
+    ];
+
+  cmakeFlags = [
+    (lib.cmakeBool "MATERIALX_BUILD_OIIO" true)
+    (lib.cmakeBool "MATERIALX_BUILD_PYTHON" true)
+    # don't build MSL shader back-end on x86_x64-darwin, as it requires a newer SDK with metal support
+    (lib.cmakeBool "MATERIALX_BUILD_GEN_MSL" (stdenv.isLinux || (stdenv.isAarch64 && stdenv.isDarwin)))
+  ];
+
+  pythonImportsCheck = [ "MaterialX" ];
+
+  postInstall = ''
+    # Make python lib properly accessible
+    target_dir=$out/${python3.sitePackages}
+    mkdir -p $(dirname $target_dir)
+    # required for cmake to find the bindings, when included in other projects
+    ln -s $out/python $target_dir
+  '';
+
+  meta = {
+    description = "Open standard for representing rich material and look-development content in computer graphics";
+    homepage = "https://materialx.org";
+    maintainers = [ lib.maintainers.gador ];
+    platforms = lib.platforms.unix;
+    license = lib.licenses.mpl20;
+  };
+}