about summary refs log tree commit diff
path: root/pkgs/games/eduke32/default.nix
diff options
context:
space:
mode:
Diffstat (limited to 'pkgs/games/eduke32/default.nix')
-rw-r--r--pkgs/games/eduke32/default.nix156
1 files changed, 0 insertions, 156 deletions
diff --git a/pkgs/games/eduke32/default.nix b/pkgs/games/eduke32/default.nix
deleted file mode 100644
index 740d0bc47ea7..000000000000
--- a/pkgs/games/eduke32/default.nix
+++ /dev/null
@@ -1,156 +0,0 @@
-{ lib
-, stdenv
-, fetchFromGitLab
-, makeWrapper
-, pkg-config
-, nasm
-, makeDesktopItem
-, copyDesktopItems
-, alsa-lib
-, flac
-, gtk2
-, libvorbis
-, libvpx
-, libGL
-, SDL2
-, SDL2_mixer
-, AGL
-, Cocoa
-, GLUT
-, OpenGL
-, graphicsmagick
-}:
-
-let
-  wrapper = "eduke32-wrapper";
-  swWrapper = "voidsw-wrapper";
-
-in stdenv.mkDerivation (finalAttrs: {
-  pname = "eduke32";
-  version = "0-unstable-2024-02-17";
-
-  src = fetchFromGitLab {
-    domain = "voidpoint.io";
-    owner = "terminx";
-    repo = "eduke32";
-    rev = "8afa42e388e0434b38979fdddc763363717a2727";
-    hash = "sha256-dyZ4JtDBxsTDe9uQDWxJe7M74X7m+5wpEHm+i+s9hwo=";
-  };
-
-  patches = [
-    # gdk-pixbuf-csource no longer supports bmp so convert to png
-    # patch GNUMakefile to use graphicsmagick to convert bmp -> png
-    ./convert-bmp-to-png.diff
-  ];
-
-  buildInputs = [
-    flac
-    libvorbis
-    libvpx
-    SDL2
-    SDL2_mixer
-  ] ++ lib.optionals stdenv.isLinux [
-    alsa-lib
-    gtk2
-    libGL
-  ] ++ lib.optionals stdenv.isDarwin [
-    AGL
-    Cocoa
-    GLUT
-    OpenGL
-  ];
-
-  nativeBuildInputs = [
-    makeWrapper
-    pkg-config
-    copyDesktopItems
-    graphicsmagick
-  ] ++ lib.optionals (stdenv.hostPlatform.system == "i686-linux") [
-    nasm
-  ];
-
-  postPatch = ''
-    substituteInPlace source/imgui/src/imgui_impl_sdl2.cpp \
-      --replace-fail '#include <SDL.h>' '#include <SDL2/SDL.h>' \
-      --replace-fail '#include <SDL_syswm.h>' '#include <SDL2/SDL_syswm.h>' \
-      --replace-fail '#include <SDL_vulkan.h>' '#include <SDL2/SDL_vulkan.h>'
-  '' + lib.optionalString stdenv.isLinux ''
-    for f in glad.c glad_wgl.c ; do
-      substituteInPlace source/glad/src/$f \
-        --replace-fail libGL.so ${libGL}/lib/libGL.so
-    done
-  '';
-
-  makeFlags = [
-    "SDLCONFIG=${SDL2}/bin/sdl2-config"
-  ];
-
-  buildFlags = [
-    "duke3d"
-    "sw"
-  ];
-
-  desktopItems = [
-    (makeDesktopItem {
-      name = "eduke32";
-      icon = "eduke32";
-      exec = "${wrapper}";
-      comment = "Duke Nukem 3D port";
-      desktopName = "Enhanced Duke Nukem 3D";
-      genericName = "Duke Nukem 3D port";
-      categories = [ "Game" ];
-    })
-    (makeDesktopItem {
-      name = "voidsw";
-      icon = "voidsw";
-      exec = "${swWrapper}";
-      comment = "Shadow Warrior eduke32 source port";
-      desktopName = "VoidSW";
-      genericName = "Shadow Warrior source port";
-      categories = [ "Game" ];
-    })
-  ];
-
-  enableParallelBuilding = true;
-
-  installPhase = ''
-    runHook preInstall
-
-    install -Dm755 -t $out/bin eduke32 mapster32 voidsw wangulator
-  '' + lib.optionalString stdenv.isLinux ''
-    makeWrapper $out/bin/eduke32 $out/bin/${wrapper} \
-      --set-default EDUKE32_DATA_DIR /var/lib/games/eduke32 \
-      --add-flags '-g "$EDUKE32_DATA_DIR/DUKE3D.GRP"'
-    makeWrapper $out/bin/voidsw $out/bin/${swWrapper} \
-      --set-default EDUKE32_DATA_DIR /var/lib/games/eduke32 \
-      --add-flags '-g"$EDUKE32_DATA_DIR/SW.GRP"'
-    mkdir -p $out/share/icons/hicolor/scalable/apps
-    gm convert "./source/duke3d/rsrc/game_icon.ico[10]" $out/share/icons/hicolor/scalable/apps/eduke32.png
-    install -Dm644 ./source/sw/rsrc/game_icon.svg $out/share/icons/hicolor/scalable/apps/voidsw.svg
-  '' + lib.optionalString stdenv.isDarwin ''
-    mkdir -p $out/Applications/EDuke32.app/Contents/MacOS
-    mkdir -p $out/Applications/Mapster32.app/Contents/MacOS
-    mkdir -p $out/Applications/VoidSW.app/Contents/MacOS
-    mkdir -p $out/Applications/Wangulator.app/Contents/MacOS
-
-    cp -r platform/Apple/bundles/EDuke32.app/* $out/Applications/EDuke32.app/
-    cp -r platform/Apple/bundles/Mapster32.app/* $out/Applications/Mapster32.app/
-    cp -r platform/Apple/bundles/VoidSW.app/* $out/Applications/VoidSW.app/
-    cp -r platform/Apple/bundles/Wangulator.app/* $out/Applications/Wangulator.app/
-
-    ln -sf $out/bin/eduke32 $out/Applications/EDuke32.app/Contents/MacOS/eduke32
-    ln -sf $out/bin/mapster32 $out/Applications/Mapster32.app/Contents/MacOS/mapster32
-    ln -sf $out/bin/voidsw $out/Applications/VoidSW.app/Contents/MacOS/voidsw
-    ln -sf $out/bin/wangulator $out/Applications/Wangulator.app/Contents/MacOS/wangulator
-  '' + ''
-    runHook postInstall
-  '';
-
-  meta = {
-    description = "Enhanched port of Duke Nukem 3D for various platforms";
-    homepage = "http://eduke32.com";
-    license = with lib.licenses; [ gpl2Plus ];
-    maintainers = with lib.maintainers; [ mikroskeem sander ];
-    platforms = lib.platforms.all;
-  };
-})