diff options
Diffstat (limited to 'pkgs/games/gemrb/default.nix')
-rw-r--r-- | pkgs/games/gemrb/default.nix | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/pkgs/games/gemrb/default.nix b/pkgs/games/gemrb/default.nix deleted file mode 100644 index 5906fb6f1cd8..000000000000 --- a/pkgs/games/gemrb/default.nix +++ /dev/null @@ -1,89 +0,0 @@ -{ lib -, stdenv -, fetchFromGitHub -, cmake -, SDL2 -, SDL2_mixer -, freetype -, libGL -, libiconv -, libpng -, libvlc -, libvorbis -, openal -, python3 -, zlib -}: - -let - # the GLES backend on rpi is untested as I don't have the hardware - backend = - if stdenv.hostPlatform.isx86 then "OpenGL" else "GLES"; - - withVLC = stdenv.isDarwin; - - inherit (lib) optional optionalString; - -in -stdenv.mkDerivation rec { - pname = "gemrb"; - version = "0.9.3"; - - src = fetchFromGitHub { - owner = "gemrb"; - repo = "gemrb"; - rev = "v${version}"; - hash = "sha256-n01Q/27iYXahBbUDFHW1Q3lPqCtTvhstUBgownZbKtg="; - }; - - buildInputs = [ - SDL2 - SDL2_mixer - freetype - libGL - libiconv - libpng - libvorbis - openal - python3 - zlib - ] - ++ optional withVLC libvlc; - - nativeBuildInputs = [ cmake ]; - - # libvlc isn't being detected properly as of 0.9.0, so set it - LIBVLC_INCLUDE_PATH = optionalString withVLC "${lib.getDev libvlc}/include"; - LIBVLC_LIBRARY_PATH = optionalString withVLC "${lib.getLib libvlc}/lib"; - - cmakeFlags = [ - "-DDATA_DIR=${placeholder "out"}/share/gemrb" - "-DEXAMPLE_CONF_DIR=${placeholder "out"}/share/doc/gemrb/examples" - "-DSYSCONF_DIR=/etc" - # use the Mesa drivers for video on ARM (harmless on x86) - "-DDISABLE_VIDEOCORE=ON" - "-DLAYOUT=opt" - "-DOPENGL_BACKEND=${backend}" - "-DOpenGL_GL_PREFERENCE=GLVND" - ]; - - postInstall = '' - for s in 36 48 72 96 144; do - install -Dm444 ../artwork/gemrb-logo-glow-''${s}px.png $out/share/icons/hicolor/''${s}x''${s}/gemrb.png - done - install -Dm444 ../artwork/gemrb-logo.png $out/share/icons/gemrb.png - ''; - - meta = with lib; { - description = "Reimplementation of the Infinity Engine, used by games such as Baldur's Gate"; - longDescription = '' - GemRB (Game engine made with pre-Rendered Background) is a portable - open-source implementation of Bioware's Infinity Engine. It was written to - support pseudo-3D role playing games based on the Dungeons & Dragons - ruleset (Baldur's Gate and Icewind Dale series, Planescape: Torment). - ''; - homepage = "https://gemrb.org/"; - license = licenses.gpl2Only; - maintainers = with maintainers; [ peterhoeg ]; - }; -} |