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-rw-r--r--pkgs/games/shipwright/default.nix90
1 files changed, 78 insertions, 12 deletions
diff --git a/pkgs/games/shipwright/default.nix b/pkgs/games/shipwright/default.nix
index 397226fc4ba5c..cdb48733eb012 100644
--- a/pkgs/games/shipwright/default.nix
+++ b/pkgs/games/shipwright/default.nix
@@ -24,8 +24,13 @@
 , imagemagick
 , gnome
 , makeWrapper
+, darwin
+, libicns
 }:
-
+let
+  inherit (darwin.apple_sdk_11_0.frameworks)
+    IOSurface Metal QuartzCore Cocoa AVFoundation;
+in
 stdenv.mkDerivation (finalAttrs: {
   pname = "shipwright";
   version = "8.0.5";
@@ -38,6 +43,10 @@ stdenv.mkDerivation (finalAttrs: {
     fetchSubmodules = true;
   };
 
+  patches = [
+    ./darwin-fixes.patch
+  ];
+
   # This would get fetched at build time otherwise, see:
   # https://github.com/HarbourMasters/Shipwright/blob/e46c60a7a1396374e23f7a1f7122ddf9efcadff7/soh/CMakeLists.txt#L736
   gamecontrollerdb = fetchurl {
@@ -50,27 +59,39 @@ stdenv.mkDerivation (finalAttrs: {
     cmake
     ninja
     pkg-config
-    lsb-release
     python3
     imagemagick
-    copyDesktopItems
     makeWrapper
+  ] ++ lib.optionals stdenv.isLinux [
+    lsb-release
+    copyDesktopItems
+  ] ++ lib.optionals stdenv.isDarwin [
+    libicns
+    darwin.sigtool
   ];
 
   buildInputs = [
     boost
+    glew
+    SDL2
+    SDL2_net
+    libpng
+  ] ++ lib.optionals stdenv.isLinux [
     libX11
     libXrandr
     libXinerama
     libXcursor
     libXi
     libXext
-    glew
-    SDL2
-    SDL2_net
     libpulseaudio
-    libpng
     gnome.zenity
+  ] ++ lib.optionals stdenv.isDarwin [
+    IOSurface
+    Metal
+    QuartzCore
+    Cocoa
+    AVFoundation
+    darwin.apple_sdk_11_0.libs.simd
   ];
 
   cmakeFlags = [
@@ -78,6 +99,9 @@ stdenv.mkDerivation (finalAttrs: {
     (lib.cmakeBool "NON_PORTABLE" true)
   ];
 
+  env.NIX_CFLAGS_COMPILE =
+    lib.optionalString stdenv.isDarwin "-Wno-int-conversion -Wno-implicit-int";
+
   dontAddPrefix = true;
 
   # Linking fails without this
@@ -90,18 +114,60 @@ stdenv.mkDerivation (finalAttrs: {
     popd
   '';
 
-  preInstall = ''
+  preInstall = lib.optionalString stdenv.isLinux ''
     # Cmake likes it here for its install paths
     cp ../OTRExporter/soh.otr ..
+  '' + lib.optionalString stdenv.isDarwin ''
+    cp ../OTRExporter/soh.otr soh/soh.otr
   '';
 
-  postInstall = ''
+  postInstall = lib.optionalString stdenv.isLinux ''
     mkdir -p $out/bin
     ln -s $out/lib/soh.elf $out/bin/soh
     install -Dm644 ../soh/macosx/sohIcon.png $out/share/pixmaps/soh.png
+  '' + lib.optionalString stdenv.isDarwin ''
+    # Recreate the macOS bundle (without using cpack)
+    # We mirror the structure of the bundle distributed by the project
+
+    mkdir -p $out/Applications/soh.app/Contents
+    cp $src/soh/macosx/Info.plist.in $out/Applications/soh.app/Contents/Info.plist
+    substituteInPlace $out/Applications/soh.app/Contents/Info.plist \
+      --replace-fail "@CMAKE_PROJECT_VERSION@" "${finalAttrs.version}"
+
+    mv $out/MacOS $out/Applications/soh.app/Contents/MacOS
+
+    # Wrapper
+    cp $src/soh/macosx/soh-macos.sh.in $out/Applications/soh.app/Contents/MacOS/soh
+    chmod +x $out/Applications/soh.app/Contents/MacOS/soh
+    patchShebangs $out/Applications/soh.app/Contents/MacOS/soh
+
+    # "lib" contains all resources that are in "Resources" in the official bundle.
+    # We move them to the right place and symlink them back to $out/lib,
+    # as that's where the game expects them.
+    mv $out/Resources $out/Applications/soh.app/Contents/Resources
+    mv $out/lib/** $out/Applications/soh.app/Contents/Resources
+    rm -rf $out/lib
+    ln -s $out/Applications/soh.app/Contents/Resources $out/lib
+
+    # Copy icons
+    cp -r ../build/macosx/soh.icns $out/Applications/soh.app/Contents/Resources/soh.icns
+
+    # Fix executable
+    install_name_tool -change @executable_path/../Frameworks/libSDL2-2.0.0.dylib \
+                      ${SDL2}/lib/libSDL2-2.0.0.dylib \
+                      $out/Applications/soh.app/Contents/Resources/soh-macos
+    install_name_tool -change @executable_path/../Frameworks/libGLEW.2.2.0.dylib \
+                      ${glew}/lib/libGLEW.2.2.0.dylib \
+                      $out/Applications/soh.app/Contents/Resources/soh-macos
+    install_name_tool -change @executable_path/../Frameworks/libpng16.16.dylib \
+                      ${libpng}/lib/libpng16.16.dylib \
+                      $out/Applications/soh.app/Contents/Resources/soh-macos
+
+    # Codesign (ad-hoc)
+    codesign -f -s - $out/Applications/soh.app/Contents/Resources/soh-macos
   '';
 
-  fixupPhase = ''
+  fixupPhase = lib.optionalString stdenv.isLinux ''
     wrapProgram $out/lib/soh.elf --prefix PATH ":" ${lib.makeBinPath [ gnome.zenity ]}
   '';
 
@@ -121,8 +187,8 @@ stdenv.mkDerivation (finalAttrs: {
     homepage = "https://github.com/HarbourMasters/Shipwright";
     description = "A PC port of Ocarina of Time with modern controls, widescreen, high-resolution, and more";
     mainProgram = "soh";
-    platforms = [ "x86_64-linux" ];
-    maintainers = with lib.maintainers; [ ivar j0lol ];
+    platforms = [ "x86_64-linux" ] ++ lib.platforms.darwin;
+    maintainers = with lib.maintainers; [ ivar j0lol matteopacini ];
     license = with lib.licenses; [
       # OTRExporter, OTRGui, ZAPDTR, libultraship
       mit