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Diffstat (limited to 'pkgs/games/sm64ex/generic.nix')
-rw-r--r-- | pkgs/games/sm64ex/generic.nix | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/pkgs/games/sm64ex/generic.nix b/pkgs/games/sm64ex/generic.nix new file mode 100644 index 0000000000000..ab75ac70b9c53 --- /dev/null +++ b/pkgs/games/sm64ex/generic.nix @@ -0,0 +1,83 @@ +{ pname +, version +, src +, extraNativeBuildInputs ? [ ] +, extraMeta ? {} +, compileFlags ? [ ] +, postInstall ? "" +, region ? "us" + +, lib +, stdenv +, fetchFromGitHub +, python3 +, pkg-config +, audiofile +, SDL2 +, hexdump +, requireFile +, baseRom ? requireFile { + name = "baserom.${region}.z64"; + message = '' + This nix expression requires that baserom.${region}.z64 is + already part of the store. To get this file you can dump your Super Mario 64 cartridge's contents + and add it to the nix store with nix-store --add-fixed sha256 <FILE>. + Note that if you are not using a US baserom, you must overwrite the "region" attribute with either "eu" or "jp". + ''; + sha256 = { + "us" = "17ce077343c6133f8c9f2d6d6d9a4ab62c8cd2aa57c40aea1f490b4c8bb21d91"; + "eu" = "c792e5ebcba34c8d98c0c44cf29747c8ee67e7b907fcc77887f9ff2523f80572"; + "jp" = "9cf7a80db321b07a8d461fe536c02c87b7412433953891cdec9191bfad2db317"; + }.${region}; + } +}: + +stdenv.mkDerivation rec { + inherit pname version src postInstall; + + nativeBuildInputs = [ + python3 + pkg-config + hexdump + ] ++ extraNativeBuildInputs; + + buildInputs = [ + audiofile + SDL2 + ]; + + enableParallelBuilding = true; + + makeFlags = [ + "VERSION=${region}" + ] ++ lib.optionals stdenv.isDarwin [ + "OSX_BUILD=1" + ] ++ compileFlags; + + preBuild = '' + patchShebangs extract_assets.py + ln -s ${baseRom} ./baserom.${region}.z64 + ''; + + installPhase = '' + runHook preInstall + + mkdir -p $out/bin + cp build/${region}_pc/sm64.${region}.f3dex2e $out/bin/sm64ex + + runHook postInstall + ''; + + meta = with lib; { + longDescription = + extraMeta.description or "Super Mario 64 port based off of decompilation" + "\n" + '' + Note that you must supply a baserom yourself to extract assets from. + If you are not using an US baserom, you must overwrite the "region" attribute with either "eu" or "jp". + If you would like to use patches sm64ex distributes as makeflags, add them to the "compileFlags" attribute. + ''; + mainProgram = "sm64ex"; + license = licenses.unfree; + maintainers = with maintainers; [ ivar ]; + platforms = platforms.unix; + } // extraMeta; +} |