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|
{ config
, lib
, pkgs
, ...
}:
with lib; let
cfg = config.programs.gamescope;
gamescope =
let
wrapperArgs =
optional (cfg.args != [ ])
''--add-flags "${toString cfg.args}"''
++ builtins.attrValues (mapAttrs (var: val: "--set-default ${var} ${val}") cfg.env);
in
pkgs.runCommand "gamescope" { nativeBuildInputs = [ pkgs.makeBinaryWrapper ]; } ''
mkdir -p $out/bin
makeWrapper ${cfg.package}/bin/gamescope $out/bin/gamescope --inherit-argv0 \
${toString wrapperArgs}
'';
in
{
options.programs.gamescope = {
enable = mkEnableOption (mdDoc "gamescope");
package = mkOption {
type = types.package;
default = pkgs.gamescope;
defaultText = literalExpression "pkgs.gamescope";
description = mdDoc ''
The GameScope package to use.
'';
};
capSysNice = mkOption {
type = types.bool;
default = false;
description = mdDoc ''
Add cap_sys_nice capability to the GameScope
binary so that it may renice itself.
'';
};
args = mkOption {
type = types.listOf types.str;
default = [ ];
example = [ "--rt" "--prefer-vk-device 8086:9bc4" ];
description = mdDoc ''
Arguments passed to GameScope on startup.
'';
};
env = mkOption {
type = types.attrsOf types.str;
default = { };
example = literalExpression ''
# for Prime render offload on Nvidia laptops.
# Also requires `hardware.nvidia.prime.offload.enable`.
{
__NV_PRIME_RENDER_OFFLOAD = "1";
__VK_LAYER_NV_optimus = "NVIDIA_only";
__GLX_VENDOR_LIBRARY_NAME = "nvidia";
}
'';
description = mdDoc ''
Default environment variables available to the GameScope process, overridable at runtime.
'';
};
};
config = mkIf cfg.enable {
security.wrappers = mkIf cfg.capSysNice {
gamescope = {
owner = "root";
group = "root";
source = "${gamescope}/bin/gamescope";
capabilities = "cap_sys_nice+pie";
};
};
environment.systemPackages = mkIf (!cfg.capSysNice) [ gamescope ];
};
meta.maintainers = with maintainers; [ nrdxp ];
}
|