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import ./make-test-python.nix ({ pkgs, lib, ...} :

let

  # Build Quake with coverage instrumentation.
  overrides = pkgs:
    {
      quake3game = pkgs.quake3game.override (args: {
        stdenv = pkgs.stdenvAdapters.addCoverageInstrumentation args.stdenv;
      });
    };

  # Only allow the demo data to be used (only if it's unfreeRedistributable).
  unfreePredicate = pkg: let
    allowPackageNames = [ "quake3-demodata" "quake3-pointrelease" ];
    allowLicenses = [ lib.licenses.unfreeRedistributable ];
  in lib.elem pkg.pname allowPackageNames &&
     lib.elem (pkg.meta.license or null) allowLicenses;

  client =
    { pkgs, ... }:

    { imports = [ ./common/x11.nix ];
      hardware.opengl.driSupport = true;
      environment.systemPackages = [ pkgs.quake3demo ];
      nixpkgs.config.packageOverrides = overrides;
      nixpkgs.config.allowUnfreePredicate = unfreePredicate;
    };

in

rec {
  name = "quake3";
  meta = with lib.maintainers; {
    maintainers = [ domenkozar eelco ];
  };

  # TODO: lcov doesn't work atm
  #makeCoverageReport = true;

  nodes =
    { server =
        { pkgs, ... }:

        { systemd.services.quake3-server =
            { wantedBy = [ "multi-user.target" ];
              script =
                "${pkgs.quake3demo}/bin/quake3-server +set g_gametype 0 " +
                "+map q3dm7 +addbot grunt +addbot daemia 2> /tmp/log";
            };
          nixpkgs.config.packageOverrides = overrides;
          nixpkgs.config.allowUnfreePredicate = unfreePredicate;
          networking.firewall.allowedUDPPorts = [ 27960 ];
        };

      client1 = client;
      client2 = client;
    };

  testScript =
    ''
      start_all()

      server.wait_for_unit("quake3-server")
      client1.wait_for_x()
      client2.wait_for_x()

      client1.execute("quake3 +set r_fullscreen 0 +set name Foo +connect server &")
      client2.execute("quake3 +set r_fullscreen 0 +set name Bar +connect server &")

      server.wait_until_succeeds("grep -q 'Foo.*entered the game' /tmp/log")
      server.wait_until_succeeds("grep -q 'Bar.*entered the game' /tmp/log")

      server.sleep(10)  # wait for a while to get a nice screenshot

      client1.block()

      server.sleep(20)

      client1.screenshot("screen1")
      client2.screenshot("screen2")

      client1.unblock()

      server.sleep(10)

      client1.screenshot("screen3")
      client2.screenshot("screen4")

      client1.shutdown()
      client2.shutdown()
      server.stop_job("quake3-server")
    '';

})