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|
{ lib
, stdenv
, fetchFromGitHub
, fetchpatch
, cmake
, pkg-config
, ninja
, gtest
, curl
, freetype
, giflib
, libjpeg
, libpng
, libwebp
, pixman
, tinyxml
, zlib
, SDL2
, SDL2_image
, lua
, AppKit
, Cocoa
, Foundation
, nixosTests
}:
stdenv.mkDerivation (finalAttrs: {
pname = "libresprite";
version = "1.0";
src = fetchFromGitHub {
owner = "LibreSprite";
repo = "LibreSprite";
rev = "v${finalAttrs.version}";
fetchSubmodules = true;
hash = "sha256-d8GmVHYomDb74iSeEhJEVTHvbiVXggXg7xSqIKCUSzY=";
};
# Backport GCC 13 build fix
# FIXME: remove in next release
patches = [
(fetchpatch {
url = "https://github.com/LibreSprite/LibreSprite/commit/6ffe8472194bf5d0a73b4b2cd7f6804d3c80aa0c.patch";
hash = "sha256-5chXt0H+koofIspYsCJ7/eUxMGcCBVXJcXe3U/7F9Vc=";
})
];
nativeBuildInputs = [
cmake
pkg-config
ninja
gtest
];
buildInputs = [
curl
freetype
giflib
libjpeg
libpng
libwebp
pixman
tinyxml
zlib
SDL2
SDL2_image
lua
# no v8 due to missing libplatform and libbase
] ++ lib.optionals stdenv.isDarwin [
AppKit
Cocoa
Foundation
];
cmakeFlags = [
"-DWITH_DESKTOP_INTEGRATION=ON"
"-DWITH_WEBP_SUPPORT=ON"
];
hardeningDisable = lib.optional stdenv.isDarwin "format";
# Install mime icons. Note that the mimetype is still "x-aseprite"
postInstall = ''
src="$out/share/libresprite/data/icons"
for size in 16 32 48 64; do
dst="$out"/share/icons/hicolor/"$size"x"$size"
install -Dm644 "$src"/doc"$size".png "$dst"/mimetypes/aseprite.png
done
'';
passthru.tests = {
libresprite-can-open-png = nixosTests.libresprite;
};
meta = with lib; {
homepage = "https://libresprite.github.io/";
description = "Animated sprite editor & pixel art tool, fork of Aseprite";
license = licenses.gpl2Only;
longDescription =
''LibreSprite is a program to create animated sprites. Its main features are:
- Sprites are composed by layers & frames (as separated concepts).
- Supported color modes: RGBA, Indexed (palettes up to 256 colors), and Grayscale.
- Load/save sequence of PNG files and GIF animations (and FLC, FLI, JPG, BMP, PCX, TGA).
- Export/import animations to/from Sprite Sheets.
- Tiled drawing mode, useful to draw patterns and textures.
- Undo/Redo for every operation.
- Real-time animation preview.
- Multiple editors support.
- Pixel-art specific tools like filled Contour, Polygon, Shading mode, etc.
- Onion skinning.
'';
maintainers = with maintainers; [ fgaz ];
platforms = platforms.all;
# https://github.com/LibreSprite/LibreSprite/issues/308
broken = stdenv.isDarwin;
};
})
|