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{ lib
, stdenv
, fetchFromGitHub
, cmake
, pkg-config
, ninja
, python3
, makeWrapper
, backward-cpp
, curl
, enet
, freetype
, glm
, gtest
, libbfd
, libdwarf
, libjpeg
, libuuid
, libuv
, lua5_4
, lzfse
, opencl-headers
, SDL2
, SDL2_mixer
, wayland-protocols
, Carbon
, CoreServices
, OpenCL
, callPackage
, nixosTests
}:
stdenv.mkDerivation (finalAttrs: {
pname = "vengi-tools";
version = "0.0.33";
src = fetchFromGitHub {
owner = "mgerhardy";
repo = "vengi";
rev = "v${finalAttrs.version}";
hash = "sha256-ljB36A5b8K1KBBuQVISb1fkWxb/tTTwojE31KPMg1xQ=";
};
nativeBuildInputs = [
cmake
pkg-config
ninja
python3
makeWrapper
];
buildInputs = [
libbfd
libdwarf
backward-cpp
curl
enet
freetype
glm
libjpeg
libuuid
libuv
lua5_4
lzfse
SDL2
SDL2_mixer
] ++ lib.optional stdenv.hostPlatform.isLinux wayland-protocols
++ lib.optionals stdenv.hostPlatform.isDarwin [ Carbon CoreServices OpenCL ]
++ lib.optional (!stdenv.hostPlatform.isDarwin) opencl-headers;
cmakeFlags =
lib.optional stdenv.hostPlatform.isDarwin "-DCORESERVICES_LIB=${CoreServices}";
# error: "The plain signature for target_link_libraries has already been used"
doCheck = false;
checkInputs = [
gtest
];
# Set the data directory for each executable. We cannot set it at build time
# with the PKGDATADIR cmake variable because each executable needs a specific
# one.
# This is not needed on darwin, since on that platform data files are saved
# in *.app/Contents/Resources/ too, and are picked up automatically.
postInstall = lib.optionalString (!stdenv.hostPlatform.isDarwin) ''
for prog in $out/bin/*; do
wrapProgram "$prog" \
--set CORE_PATH $out/share/$(basename "$prog")/
done
'';
passthru.tests = {
voxconvert-roundtrip = callPackage ./test-voxconvert-roundtrip.nix {};
voxconvert-all-formats = callPackage ./test-voxconvert-all-formats.nix {};
run-voxedit = nixosTests.vengi-tools;
};
meta = with lib; {
description = "Tools from the vengi voxel engine, including a thumbnailer, a converter, and the VoxEdit voxel editor";
longDescription = ''
Tools from the vengi C++ voxel game engine. It includes a voxel editor
with character animation support and loading/saving into a lot of voxel
volume formats. There are other tools like e.g. a thumbnailer for your
filemanager and a command line tool to convert between several voxel
formats.
'';
homepage = "https://mgerhardy.github.io/vengi/";
downloadPage = "https://github.com/mgerhardy/vengi/releases";
license = [ licenses.mit licenses.cc-by-sa-30 ];
maintainers = with maintainers; [ fgaz ];
platforms = platforms.all;
broken = stdenv.hostPlatform.isDarwin;
};
})
|