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{ fetchFromGitHub
, lib
, libGLU
, SDL2
, SDL2_net
, stdenv
, zlib
}:
stdenv.mkDerivation rec {
pname = "supermodel";
version = "0-unstable-2024-04-05";
src = fetchFromGitHub {
owner = "trzy";
repo = "supermodel";
rev = "250f84e78eba381adf8cd731ce20b1b9be43c8c8";
hash = "sha256-3sDtNMW5R5Eq9GXJzKs0mQdiLUIWl6+4+rzKg8xpqEY=";
};
buildInputs = [
libGLU
SDL2
SDL2_net
zlib
];
env.NIX_CFLAGS_COMPILE = "-Wno-error=format-security";
makefile = "Makefiles/Makefile.UNIX";
makeFlags = [ "NET_BOARD=1" ];
installPhase = ''
runHook preInstall
mkdir -p $out/bin
mkdir -p $out/share/supermodel
cp bin/* $out/bin
cp -r Config Assets $out/share/supermodel
runHook postInstall
'';
meta = {
description = "A Sega Model 3 Arcade Emulator";
homepage = "https://github.com/trzy/supermodel";
license = lib.licenses.gpl3;
longDescription = ''
Supermodel requires specific files to be present in the $HOME directory of
the user running the emulator. To ensure these files are present, move the
configuration and assets as follows:
<code>cp $out/share/supermodel/Config/Supermodel.ini ~/.config/supermodel/Config/Supermodel.ini</code>
<code>cp -r $out/share/supermodel/Assets/* ~/.local/share/supermodel/Assets/</code>
Then the emulator can be started with:
<code>supermodel -game-xml-file=$out/share/supermodel/Config/Games.xml /path/to/romset</code>.
'';
mainProgram = "supermodel";
maintainers = with lib.maintainers; [ msanft ];
platforms = lib.platforms.linux;
};
}
|