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{ lib, stdenv
, fetchFromGitHub
, cmake
, callPackage
# Linux deps
, libGL
, xorg
# Darwin deps
, CoreFoundation
, Cocoa
, AudioToolbox
, OpenGL
, Foundation
, ForceFeedback
}:
stdenv.mkDerivation (finalAttrs: {
pname = "lobster";
version = "2024.0";
src = fetchFromGitHub {
owner = "aardappel";
repo = "lobster";
rev = "v${finalAttrs.version}";
sha256 = "sha256-EBgb442wI9qU/o6EVCwPnMtPuv1f6Xk2+CZpKWXf3tY=";
};
nativeBuildInputs = [ cmake ];
buildInputs = if stdenv.isDarwin
then [
CoreFoundation
Cocoa
AudioToolbox
OpenGL
Foundation
ForceFeedback
]
else [
libGL
xorg.libX11
xorg.libXext
];
preConfigure = ''
cd dev
'';
passthru.tests.can-run-hello-world = callPackage ./test-can-run-hello-world.nix {};
meta = with lib; {
broken = stdenv.isDarwin;
homepage = "https://strlen.com/lobster/";
description = "Lobster programming language";
mainProgram = "lobster";
longDescription = ''
Lobster is a programming language that tries to combine the advantages of
very static typing and memory management with a very lightweight,
friendly and terse syntax, by doing most of the heavy lifting for you.
'';
license = licenses.asl20;
maintainers = with maintainers; [ fgaz ];
platforms = platforms.all;
};
})
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