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{ stdenv
, lib
, fetchFromGitHub
, cmake
, fetchpatch
, mesa
, libGLU
, glfw
, libX11
, libXi
, libXcursor
, libXrandr
, libXinerama
, alsaSupport ? stdenv.hostPlatform.isLinux
, alsa-lib
, pulseSupport ? stdenv.hostPlatform.isLinux
, libpulseaudio
, sharedLib ? true
, includeEverything ? true
, raylib-games
, darwin
, autoPatchelfHook
}:
let
inherit (darwin.apple_sdk.frameworks) Carbon Cocoa OpenGL;
in
stdenv.mkDerivation (finalAttrs: {
pname = "raylib";
version = "5.0";
src = fetchFromGitHub {
owner = "raysan5";
repo = "raylib";
rev = finalAttrs.version;
hash = "sha256-gEstNs3huQ1uikVXOW4uoYnIDr5l8O9jgZRTX1mkRww=";
};
nativeBuildInputs = [
cmake
] ++ lib.optional stdenv.hostPlatform.isLinux autoPatchelfHook;
buildInputs = [ glfw ]
++ lib.optionals stdenv.hostPlatform.isLinux [ mesa libXi libXcursor libXrandr libXinerama ]
++ lib.optionals stdenv.hostPlatform.isDarwin [ Carbon Cocoa ]
++ lib.optional alsaSupport alsa-lib
++ lib.optional pulseSupport libpulseaudio;
propagatedBuildInputs = lib.optionals stdenv.hostPlatform.isLinux [ libGLU libX11 ]
++ lib.optionals stdenv.hostPlatform.isDarwin [ OpenGL ];
# https://github.com/raysan5/raylib/wiki/CMake-Build-Options
cmakeFlags = [
"-DUSE_EXTERNAL_GLFW=ON"
"-DBUILD_EXAMPLES=OFF"
"-DCUSTOMIZE_BUILD=1"
] ++ lib.optional includeEverything "-DINCLUDE_EVERYTHING=ON"
++ lib.optional sharedLib "-DBUILD_SHARED_LIBS=ON";
passthru.tests = [ raylib-games ];
patches = [
# Patch version in CMakeLists.txt to 5.0.0
# The library author doesn't use cmake, so when updating this package please
# check that the resulting library extension matches the package version
# and remove/update this patch
(fetchpatch {
url = "https://github.com/raysan5/raylib/commit/032cc497ca5aaca862dc926a93c2a45ed8017737.patch";
hash = "sha256-qsX5AwyQaGoRsbdszOO7tUF9dR+AkEFi4ebNkBVHNEY=";
})
];
# fix libasound.so/libpulse.so not being found
appendRunpaths = lib.optionals stdenv.hostPlatform.isLinux [
(lib.makeLibraryPath (lib.optional alsaSupport alsa-lib ++ lib.optional pulseSupport libpulseaudio))
];
meta = with lib; {
description = "Simple and easy-to-use library to enjoy videogames programming";
homepage = "https://www.raylib.com/";
license = licenses.zlib;
maintainers = [ ];
platforms = platforms.all;
changelog = "https://github.com/raysan5/raylib/blob/${finalAttrs.version}/CHANGELOG";
};
})
|