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{
lib,
stdenv,
buildPythonPackage,
fetchFromGitHub,
cmake,
setuptools,
darwin,
libX11,
libXt,
libGL,
openimageio,
imath,
python,
}:
buildPythonPackage rec {
pname = "materialx";
version = "1.38.10";
src = fetchFromGitHub {
owner = "AcademySoftwareFoundation";
repo = "MaterialX";
rev = "v${version}";
hash = "sha256-/kMHmW2dptZNtjuhE5s+jvPRIdtY+FRiVtMU+tiBgQo=";
};
format = "other";
nativeBuildInputs = [
cmake
setuptools
];
buildInputs =
[
openimageio
imath
]
++ lib.optionals stdenv.hostPlatform.isDarwin (
with darwin.apple_sdk.frameworks;
[
OpenGL
Cocoa
]
)
++ lib.optionals (!stdenv.hostPlatform.isDarwin) [
libX11
libXt
libGL
];
cmakeFlags = [
(lib.cmakeBool "MATERIALX_BUILD_OIIO" true)
(lib.cmakeBool "MATERIALX_BUILD_PYTHON" true)
# don't build MSL shader back-end on x86_x64-darwin, as it requires a newer SDK with metal support
(lib.cmakeBool "MATERIALX_BUILD_GEN_MSL" (
stdenv.hostPlatform.isLinux || (stdenv.hostPlatform.isAarch64 && stdenv.hostPlatform.isDarwin)
))
];
pythonImportsCheck = [ "MaterialX" ];
postInstall = ''
# Make python lib properly accessible
target_dir=$out/${python.sitePackages}
mkdir -p $(dirname $target_dir)
# required for cmake to find the bindings, when included in other projects
ln -s $out/python $target_dir
'';
meta = {
changelog = "https://github.com/AcademySoftwareFoundation/MaterialX/blob/${src.rev}/CHANGELOG.md";
description = "Open standard for representing rich material and look-development content in computer graphics";
homepage = "https://materialx.org";
maintainers = [ lib.maintainers.gador ];
platforms = lib.platforms.unix;
license = lib.licenses.mpl20;
};
}
|