1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
|
{ stdenv
, lib
, fetchFromGitHub
, pkg-config
, autoPatchelfHook
, installShellFiles
, scons
, vulkan-loader
, libGL
, libX11
, libXcursor
, libXinerama
, libXext
, libXrandr
, libXrender
, libXi
, libXfixes
, libxkbcommon
, alsa-lib
, libpulseaudio
, dbus
, speechd
, fontconfig
, udev
, withPlatform ? "linuxbsd"
, withTarget ? "editor"
, withPrecision ? "single"
, withPulseaudio ? true
, withDbus ? true
, withSpeechd ? true
, withFontconfig ? true
, withUdev ? true
, withTouch ? true
}:
assert lib.asserts.assertOneOf "withPrecision" withPrecision [ "single" "double" ];
let
mkSconsFlagsFromAttrSet = lib.mapAttrsToList (k: v:
if builtins.isString v
then "${k}=${v}"
else "${k}=${builtins.toJSON v}");
in
stdenv.mkDerivation rec {
pname = "godot";
version = "4.1.1";
commitHash = "bd6af8e0ea69167dd0627f3bd54f9105bda0f8b5";
src = fetchFromGitHub {
owner = "godotengine";
repo = "godot";
rev = commitHash;
hash = "sha256-0CErsMTrBC/zYcabAtjYn8BWAZ1HxgozKdgiqdsn3q8=";
};
nativeBuildInputs = [
pkg-config
autoPatchelfHook
installShellFiles
];
buildInputs = [
scons
];
runtimeDependencies = [
vulkan-loader
libGL
libX11
libXcursor
libXinerama
libXext
libXrandr
libXrender
libXi
libXfixes
libxkbcommon
alsa-lib
]
++ lib.optional withPulseaudio libpulseaudio
++ lib.optional withDbus dbus
++ lib.optional withDbus dbus.lib
++ lib.optional withSpeechd speechd
++ lib.optional withFontconfig fontconfig
++ lib.optional withFontconfig fontconfig.lib
++ lib.optional withUdev udev;
enableParallelBuilding = true;
# Set the build name which is part of the version. In official downloads, this
# is set to 'official'. When not specified explicitly, it is set to
# 'custom_build'. Other platforms packaging Godot (Gentoo, Arch, Flatpack
# etc.) usually set this to their name as well.
#
# See also 'methods.py' in the Godot repo and 'build' in
# https://docs.godotengine.org/en/stable/classes/class_engine.html#class-engine-method-get-version-info
BUILD_NAME = "nixpkgs";
# Required for the commit hash to be included in the version number.
#
# `methods.py` reads the commit hash from `.git/HEAD` and manually follows
# refs. Since we just write the hash directly, there is no need to emulate any
# other parts of the .git directory.
#
# See also 'hash' in
# https://docs.godotengine.org/en/stable/classes/class_engine.html#class-engine-method-get-version-info
preConfigure = ''
mkdir -p .git
echo ${commitHash} > .git/HEAD
'';
sconsFlags = mkSconsFlagsFromAttrSet {
# Options from 'SConstruct'
production = true; # Set defaults to build Godot for use in production
platform = withPlatform;
target = withTarget;
precision = withPrecision; # Floating-point precision level
# Options from 'platform/linuxbsd/detect.py'
pulseaudio = withPulseaudio; # Use PulseAudio
dbus = withDbus; # Use D-Bus to handle screensaver and portal desktop settings
speechd = withSpeechd; # Use Speech Dispatcher for Text-to-Speech support
fontconfig = withFontconfig; # Use fontconfig for system fonts support
udev = withUdev; # Use udev for gamepad connection callbacks
touch = withTouch; # Enable touch events
};
outputs = [ "out" "man" ];
installPhase = ''
mkdir -p "$out/bin"
cp bin/godot.* $out/bin/godot4
installManPage misc/dist/linux/godot.6
mkdir -p "$out"/share/{applications,icons/hicolor/scalable/apps}
cp misc/dist/linux/org.godotengine.Godot.desktop "$out/share/applications/org.godotengine.Godot4.desktop"
substituteInPlace "$out/share/applications/org.godotengine.Godot4.desktop" \
--replace "Exec=godot" "Exec=$out/bin/godot4" \
--replace "Godot Engine" "Godot Engine 4"
cp icon.svg "$out/share/icons/hicolor/scalable/apps/godot.svg"
cp icon.png "$out/share/icons/godot.png"
'';
meta = with lib; {
homepage = "https://godotengine.org";
description = "Free and Open Source 2D and 3D game engine";
license = licenses.mit;
platforms = [ "i686-linux" "x86_64-linux" "aarch64-linux" ];
maintainers = with maintainers; [ twey shiryel ];
mainProgram = "godot4";
};
}
|