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{ godot, lib }:
# https://docs.godotengine.org/en/stable/development/compiling/compiling_for_x11.html#building-export-templates
godot.overrideAttrs (oldAttrs: rec {
pname = "godot-export-templates";
sconsFlags = "target=release platform=x11 tools=no";
installPhase = ''
# The godot export command expects the export templates at
# .../share/godot/templates/3.2.3.stable with 3.2.3 being the godot version.
mkdir -p "$out/share/godot/templates/${oldAttrs.version}.stable"
cp bin/godot.x11.opt.64 $out/share/godot/templates/${oldAttrs.version}.stable/linux_x11_64_release
'';
# https://docs.godotengine.org/en/stable/development/compiling/optimizing_for_size.html
# Stripping reduces the template size from around 500MB to 40MB for Linux.
# This also impacts the size of the exported games.
# This is added explicitly here because mkDerivation does not automatically
# strip binaries in the template directory.
stripAllList = (oldAttrs.stripAllList or []) ++ [ "share/godot/templates" ];
outputs = [ "out" ];
meta.description =
"Free and Open Source 2D and 3D game engine (export templates)";
meta.maintainers = with lib.maintainers; [ twey jojosch ];
})
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