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{ stdenv
, lib
, fetchurl
, SDL
, SDL2
, SDL2_image
, SDL2_mixer
, fmodex
, dwarf-fortress-unfuck
, autoPatchelfHook
# Our own "unfuck" libs for macOS
, ncurses
, gcc
, dfVersion
, df-hashes
}:
let
inherit (lib)
attrNames
elemAt
getAttr
getLib
hasAttr
licenses
maintainers
optional
optionals
optionalString
splitVersion
toInt
;
# Map Dwarf Fortress platform names to Nixpkgs platform names.
# Other srcs are avilable like 32-bit mac & win, but I have only
# included the ones most likely to be needed by Nixpkgs users.
platforms = {
x86_64-linux = "linux";
i686-linux = "linux32";
x86_64-darwin = "osx";
i686-darwin = "osx32";
x86_64-cygwin = "win";
i686-cygwin = "win32";
};
dfVersionTuple = splitVersion dfVersion;
dfVersionBaseIndex = let
x = (builtins.length dfVersionTuple) - 2;
in if x >= 0 then x else 0;
baseVersion = toInt (elemAt dfVersionTuple dfVersionBaseIndex);
patchVersion = elemAt dfVersionTuple (dfVersionBaseIndex + 1);
isAtLeast50 = baseVersion >= 50;
enableUnfuck = !isAtLeast50 && dwarf-fortress-unfuck != null && (dwarf-fortress-unfuck.dfVersion or null) == dfVersion;
game =
if hasAttr dfVersion df-hashes
then getAttr dfVersion df-hashes
else throw "Unknown Dwarf Fortress version: ${dfVersion}";
dfPlatform =
if hasAttr stdenv.hostPlatform.system platforms
then getAttr stdenv.hostPlatform.system platforms
else throw "Unsupported system: ${stdenv.hostPlatform.system}";
sha256 =
if hasAttr dfPlatform game
then getAttr dfPlatform game
else throw "Unsupported dfPlatform: ${dfPlatform}";
exe = if stdenv.isLinux then
if baseVersion >= 50 then "dwarfort" else "libs/Dwarf_Fortress"
else
"dwarfort.exe";
in
stdenv.mkDerivation {
pname = "dwarf-fortress";
version = dfVersion;
src = fetchurl {
url = "https://www.bay12games.com/dwarves/df_${toString baseVersion}_${toString patchVersion}_${dfPlatform}.tar.bz2";
inherit sha256;
};
sourceRoot = ".";
postUnpack = ''
directory=${
if stdenv.isLinux then "df_linux"
else if stdenv.isDarwin then "df_osx"
else throw "Unsupported system"
}
if [ -d "$directory" ]; then
mv "$directory/"* .
fi
'';
nativeBuildInputs = optional stdenv.isLinux autoPatchelfHook;
buildInputs = optionals isAtLeast50 [ SDL2 SDL2_image SDL2_mixer ]
++ optional (!isAtLeast50) SDL
++ optional enableUnfuck dwarf-fortress-unfuck
++ [ stdenv.cc.cc.lib ];
installPhase = ''
runHook preInstall
exe=$out/${exe}
mkdir -p $out
cp -r * $out
# Clean up OS X detritus in the tarball.
find $out -type f -name '._*' -exec rm -rf {} \;
# Lots of files are +x in the newer releases...
find $out -type d -exec chmod 0755 {} \;
find $out -type f -exec chmod 0644 {} \;
chmod +x $exe
[ -f $out/df ] && chmod +x $out/df
[ -f $out/run_df ] && chmod +x $out/run_df
# We don't need any of these since they will just break autoPatchelf on <version 50.
[ -d $out/libs ] && rm -rf $out/libs/*.so $out/libs/*.so.* $out/libs/*.dylib
# Store the original hash
md5sum $exe | awk '{ print $1 }' > $out/hash.md5.orig
echo "Original MD5: $(<$out/hash.md5.orig)" >&2
'' + optionalString stdenv.isDarwin ''
# My custom unfucked dwarfort.exe for macOS. Can't use
# absolute paths because original doesn't have enough
# header space. Someone plz break into Tarn's house & put
# -headerpad_max_install_names into his LDFLAGS.
ln -s ${getLib ncurses}/lib/libncurses.dylib $out/libs
ln -s ${getLib gcc.cc}/lib/libstdc++.6.dylib $out/libs
ln -s ${getLib gcc.cc}/lib/libgcc_s.1.dylib $out/libs
ln -s ${getLib fmodex}/lib/libfmodex.dylib $out/libs
install_name_tool \
-change /usr/lib/libncurses.5.4.dylib \
@executable_path/libs/libncurses.dylib \
-change /usr/local/lib/x86_64/libstdc++.6.dylib \
@executable_path/libs/libstdc++.6.dylib \
$exe
'' + ''
ls -al $out
runHook postInstall
'';
preFixup = ''
recompute_hash() {
# Store the new hash as the very last step.
exe=$out/${exe}
md5sum $exe | awk '{ print $1 }' > $out/hash.md5
echo "Patched MD5: $(<$out/hash.md5)" >&2
}
# Ensure that this runs after autoPatchelfHook.
trap recompute_hash EXIT
'';
passthru = {
inherit baseVersion patchVersion dfVersion exe;
updateScript = ./update.sh;
};
meta = {
description = "Single-player fantasy game with a randomly generated adventure world";
homepage = "https://www.bay12games.com/dwarves/";
license = licenses.unfreeRedistributable;
platforms = attrNames platforms;
maintainers = with maintainers; [ a1russell robbinch roconnor abbradar numinit shazow ncfavier ];
};
}
|