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{ stdenv
, lib
, fetchFromBitbucket
, cmake
, pkg-config
, makeWrapper
, zlib
, bzip2
, libjpeg
, SDL2
, SDL2_net
, SDL2_mixer
, gtk3
}:
stdenv.mkDerivation rec {
pname = "ecwolf";
version = "1.4.1";
src = fetchFromBitbucket {
owner = pname;
repo = pname;
rev = version;
sha256 = "V2pSP8i20zB50WtUMujzij+ISSupdQQ/oCYYrOaTU1g=";
};
nativeBuildInputs = [ cmake pkg-config ]
++ lib.optionals stdenv.hostPlatform.isDarwin [ makeWrapper ];
buildInputs = [ zlib bzip2 libjpeg SDL2 SDL2_net SDL2_mixer gtk3 ];
NIX_LDFLAGS = lib.optionalString stdenv.hostPlatform.isDarwin "-framework AppKit";
# ECWolf installs its binary to the games/ directory, but Nix only adds bin/
# directories to the PATH.
postInstall = lib.optionalString stdenv.hostPlatform.isLinux ''
mv "$out/games" "$out/bin"
'' + lib.optionalString stdenv.hostPlatform.isDarwin ''
mkdir -p $out/{Applications,bin}
cp -R ecwolf.app $out/Applications
makeWrapper $out/{Applications/ecwolf.app/Contents/MacOS,bin}/ecwolf
'';
meta = with lib; {
description = "Enhanched SDL-based port of Wolfenstein 3D for various platforms";
mainProgram = "ecwolf";
homepage = "https://maniacsvault.net/ecwolf/";
license = licenses.gpl2Plus;
maintainers = with maintainers; [ jayman2000 sander ];
platforms = platforms.all;
};
}
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