about summary refs log tree commit diff
path: root/pkgs/games/eduke32/default.nix
blob: 740d0bc47ea755a4ee4f5677cb9d2e5d2ea956e8 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
{ lib
, stdenv
, fetchFromGitLab
, makeWrapper
, pkg-config
, nasm
, makeDesktopItem
, copyDesktopItems
, alsa-lib
, flac
, gtk2
, libvorbis
, libvpx
, libGL
, SDL2
, SDL2_mixer
, AGL
, Cocoa
, GLUT
, OpenGL
, graphicsmagick
}:

let
  wrapper = "eduke32-wrapper";
  swWrapper = "voidsw-wrapper";

in stdenv.mkDerivation (finalAttrs: {
  pname = "eduke32";
  version = "0-unstable-2024-02-17";

  src = fetchFromGitLab {
    domain = "voidpoint.io";
    owner = "terminx";
    repo = "eduke32";
    rev = "8afa42e388e0434b38979fdddc763363717a2727";
    hash = "sha256-dyZ4JtDBxsTDe9uQDWxJe7M74X7m+5wpEHm+i+s9hwo=";
  };

  patches = [
    # gdk-pixbuf-csource no longer supports bmp so convert to png
    # patch GNUMakefile to use graphicsmagick to convert bmp -> png
    ./convert-bmp-to-png.diff
  ];

  buildInputs = [
    flac
    libvorbis
    libvpx
    SDL2
    SDL2_mixer
  ] ++ lib.optionals stdenv.isLinux [
    alsa-lib
    gtk2
    libGL
  ] ++ lib.optionals stdenv.isDarwin [
    AGL
    Cocoa
    GLUT
    OpenGL
  ];

  nativeBuildInputs = [
    makeWrapper
    pkg-config
    copyDesktopItems
    graphicsmagick
  ] ++ lib.optionals (stdenv.hostPlatform.system == "i686-linux") [
    nasm
  ];

  postPatch = ''
    substituteInPlace source/imgui/src/imgui_impl_sdl2.cpp \
      --replace-fail '#include <SDL.h>' '#include <SDL2/SDL.h>' \
      --replace-fail '#include <SDL_syswm.h>' '#include <SDL2/SDL_syswm.h>' \
      --replace-fail '#include <SDL_vulkan.h>' '#include <SDL2/SDL_vulkan.h>'
  '' + lib.optionalString stdenv.isLinux ''
    for f in glad.c glad_wgl.c ; do
      substituteInPlace source/glad/src/$f \
        --replace-fail libGL.so ${libGL}/lib/libGL.so
    done
  '';

  makeFlags = [
    "SDLCONFIG=${SDL2}/bin/sdl2-config"
  ];

  buildFlags = [
    "duke3d"
    "sw"
  ];

  desktopItems = [
    (makeDesktopItem {
      name = "eduke32";
      icon = "eduke32";
      exec = "${wrapper}";
      comment = "Duke Nukem 3D port";
      desktopName = "Enhanced Duke Nukem 3D";
      genericName = "Duke Nukem 3D port";
      categories = [ "Game" ];
    })
    (makeDesktopItem {
      name = "voidsw";
      icon = "voidsw";
      exec = "${swWrapper}";
      comment = "Shadow Warrior eduke32 source port";
      desktopName = "VoidSW";
      genericName = "Shadow Warrior source port";
      categories = [ "Game" ];
    })
  ];

  enableParallelBuilding = true;

  installPhase = ''
    runHook preInstall

    install -Dm755 -t $out/bin eduke32 mapster32 voidsw wangulator
  '' + lib.optionalString stdenv.isLinux ''
    makeWrapper $out/bin/eduke32 $out/bin/${wrapper} \
      --set-default EDUKE32_DATA_DIR /var/lib/games/eduke32 \
      --add-flags '-g "$EDUKE32_DATA_DIR/DUKE3D.GRP"'
    makeWrapper $out/bin/voidsw $out/bin/${swWrapper} \
      --set-default EDUKE32_DATA_DIR /var/lib/games/eduke32 \
      --add-flags '-g"$EDUKE32_DATA_DIR/SW.GRP"'
    mkdir -p $out/share/icons/hicolor/scalable/apps
    gm convert "./source/duke3d/rsrc/game_icon.ico[10]" $out/share/icons/hicolor/scalable/apps/eduke32.png
    install -Dm644 ./source/sw/rsrc/game_icon.svg $out/share/icons/hicolor/scalable/apps/voidsw.svg
  '' + lib.optionalString stdenv.isDarwin ''
    mkdir -p $out/Applications/EDuke32.app/Contents/MacOS
    mkdir -p $out/Applications/Mapster32.app/Contents/MacOS
    mkdir -p $out/Applications/VoidSW.app/Contents/MacOS
    mkdir -p $out/Applications/Wangulator.app/Contents/MacOS

    cp -r platform/Apple/bundles/EDuke32.app/* $out/Applications/EDuke32.app/
    cp -r platform/Apple/bundles/Mapster32.app/* $out/Applications/Mapster32.app/
    cp -r platform/Apple/bundles/VoidSW.app/* $out/Applications/VoidSW.app/
    cp -r platform/Apple/bundles/Wangulator.app/* $out/Applications/Wangulator.app/

    ln -sf $out/bin/eduke32 $out/Applications/EDuke32.app/Contents/MacOS/eduke32
    ln -sf $out/bin/mapster32 $out/Applications/Mapster32.app/Contents/MacOS/mapster32
    ln -sf $out/bin/voidsw $out/Applications/VoidSW.app/Contents/MacOS/voidsw
    ln -sf $out/bin/wangulator $out/Applications/Wangulator.app/Contents/MacOS/wangulator
  '' + ''
    runHook postInstall
  '';

  meta = {
    description = "Enhanched port of Duke Nukem 3D for various platforms";
    homepage = "http://eduke32.com";
    license = with lib.licenses; [ gpl2Plus ];
    maintainers = with lib.maintainers; [ mikroskeem sander ];
    platforms = lib.platforms.all;
  };
})