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{ stdenv, lib, fetchFromGitHub, imagemagick
, gettext, glibcLocalesUtf8, libpng, SDL2, SDL2_image, SDL2_mixer, SDL2_ttf, zlib
, libiconv
, gitUpdater
}:
stdenv.mkDerivation rec {
pname = "fheroes2";
version = "1.0.13";
src = fetchFromGitHub {
owner = "ihhub";
repo = "fheroes2";
rev = version;
hash = "sha256-uR46G1DISurBk17GQdo+x94F2cP0+157PxjdG2s1Ik4=";
};
nativeBuildInputs = [ imagemagick ];
buildInputs = [ gettext glibcLocalesUtf8 libpng SDL2 SDL2_image SDL2_mixer SDL2_ttf zlib ]
++ lib.optionals stdenv.isDarwin [ libiconv ];
makeFlags = [
"FHEROES2_STRICT_COMPILATION=1"
"FHEROES2_DATA=\"${placeholder "out"}/share/fheroes2\""
];
enableParallelBuilding = true;
postBuild = ''
# Pick guaranteed to be present UTF-8 locale.
# Otherwise `iconv` calls fail to produce valid translations.
LANG=en_US.UTF_8 make -C files/lang
'';
installPhase = ''
runHook preInstall
install -Dm755 $PWD/src/dist/fheroes2 $out/bin/fheroes2
install -Dm644 -t $out/share/fheroes2/files/lang $PWD/files/lang/*.mo
install -Dm644 -t $out/share/fheroes2/files/data $PWD/files/data/resurrection.h2d
install -Dm644 -t $out/share/applications $PWD/script/packaging/common/fheroes2.desktop
for size in 16 24 32 48 64 128; do
mkdir -p $out/share/icons/hicolor/"$size"x"$size"/apps
convert -resize "$size"x"$size" $PWD/src/resources/fheroes2.png $out/share/icons/hicolor/"$size"x"$size"/apps/fheroes2.png
done;
runHook postInstall
'';
passthru = {
updateScript = gitUpdater {
url = "https://github.com/ihhub/fheroes2.git";
};
};
meta = with lib; {
homepage = "https://github.com/ihhub/fheroes2";
description = "Free implementation of Heroes of Might and Magic II game engine";
mainProgram = "fheroes2";
longDescription = ''
In order to play this game, an original game data is required.
Please refer to README of the project for instructions.
On linux, the data can be placed in ~/.local/share/fheroes2 folder.
'';
license = licenses.gpl2Plus;
maintainers = [ maintainers.karolchmist ];
platforms = platforms.unix;
};
}
|