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{ mkDerivation, SDL2_image, SDL2_ttf, SDL2_net, fpc, ghcWithPackages, ffmpeg_3, freeglut
, lib, fetchurl, cmake, pkgconfig, lua5_1, SDL2, SDL2_mixer
, zlib, libpng, libGL, libGLU, physfs
, qtbase, qttools
, llvm
, withServer ? true
}:
let
# gameServer/hedgewars-server.cabal depends on network < 3
ghc = ghcWithPackages (pkgs: with pkgs; [
SHA bytestring entropy hslogger network_2_6_3_1 pkgs.zlib random
regex-tdfa sandi utf8-string vector
]);
in
mkDerivation rec {
pname = "hedgewars";
version = "1.0.0";
src = fetchurl {
url = "https://www.hedgewars.org/download/releases/hedgewars-src-${version}.tar.bz2";
sha256 = "0nqm9w02m0xkndlsj6ys3wr0ik8zc14zgilq7k6fwjrf3zk385i1";
};
nativeBuildInputs = [ cmake pkgconfig qttools ];
buildInputs = [
SDL2_ttf SDL2_net SDL2 SDL2_mixer SDL2_image
fpc lua5_1
llvm # hard-requirement on aarch64, for some reason not strictly necessary on x86-64
ffmpeg_3 freeglut physfs
qtbase
] ++ lib.optional withServer ghc;
postPatch = ''
substituteInPlace gameServer/CMakeLists.txt \
--replace mask evaluate
# compile with fpc >= 3.2.0
# https://github.com/archlinux/svntogit-community/blob/75a1b3900fb3dd553d5114bbc8474d85fd6abb02/trunk/PKGBUILD#L26
sed -i 's/procedure ShiftWorld(Dir: LongInt); inline;/procedure ShiftWorld(Dir: LongInt);/' hedgewars/uWorld.pas
'';
cmakeFlags = [
"-DNOVERSIONINFOUPDATE=ON"
"-DNOSERVER=${if withServer then "OFF" else "ON"}"
];
# hslogger brings network-3 and network-bsd which conflict with
# network-2.6.3.1
preConfigure = ''
substituteInPlace gameServer/CMakeLists.txt \
--replace "haskell_flags}" \
"haskell_flags} -package network-2.6.3.1 -hide-package network-bsd"
'';
NIX_LDFLAGS = lib.concatMapStringsSep " " (e: "-rpath ${e}/lib") [
SDL2.out
SDL2_image
SDL2_mixer
SDL2_net
SDL2_ttf
libGL
libGLU
libpng.out
lua5_1
physfs
zlib.out
];
qtWrapperArgs = [
"--prefix LD_LIBRARY_PATH : ${lib.makeLibraryPath [ libGL libGLU freeglut physfs ]}"
];
meta = with lib; {
description = "Turn-based strategy artillery game similar to Worms";
homepage = "http://hedgewars.org/";
license = licenses.gpl2;
longDescription = ''
Each player controls a team of several hedgehogs. During the course of
the game, players take turns with one of their hedgehogs. They then use
whatever tools and weapons are available to attack and kill the
opponents' hedgehogs, thereby winning the game. Hedgehogs may move
around the terrain in a variety of ways, normally by walking and jumping
but also by using particular tools such as the "Rope" or "Parachute", to
move to otherwise inaccessible areas. Each turn is time-limited to
ensure that players do not hold up the game with excessive thinking or
moving.
A large variety of tools and weapons are available for players during
the game: Grenade, Cluster Bomb, Bazooka, UFO, Homing Bee, Shotgun,
Desert Eagle, Fire Punch, Baseball Bat, Dynamite, Mine, Rope, Pneumatic
pick, Parachute. Most weapons, when used, cause explosions that deform
the terrain, removing circular chunks. The landscape is an island
floating on a body of water, or a restricted cave with water at the
bottom. A hedgehog dies when it enters the water (either by falling off
the island, or through a hole in the bottom of it), it is thrown off
either side of the arena or when its health is reduced, typically from
contact with explosions, to zero (the damage dealt to the attacked
hedgehog or hedgehogs after a player's or CPU turn is shown only when
all movement on the battlefield has ceased).'';
maintainers = with maintainers; [ kragniz fpletz ];
inherit (ghc.meta) platforms;
hydraPlatforms = [];
};
}
|