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{ stdenv, fetchFromGitHub, which, pkgconfig, SDL2, libGL, openalSoft
, curl, speex, opusfile, libogg, libvorbis, libopus, libjpeg, mumble, freetype
}:
stdenv.mkDerivation {
pname = "ioquake3-git";
version = "2019-05-29";
src = fetchFromGitHub {
owner = "ioquake";
repo = "ioq3";
rev = "350b8f9c7c88c002dccea4f0350f1919b86d3b4e";
sha256 = "17qkqi22f2fyh6bnfcf1zz2lycgv08d6aw52sf0hqw7r3qq86d08";
};
nativeBuildInputs = [ which pkgconfig ];
buildInputs = [
SDL2 libGL openalSoft curl speex opusfile libogg libvorbis libopus libjpeg
freetype mumble
];
enableParallelBuilding = true;
makeFlags = [ "USE_INTERNAL_LIBS=0" "USE_FREETYPE=1" "USE_OPENAL_DLOPEN=0" "USE_CURL_DLOPEN=0" ];
installTargets = [ "copyfiles" ];
installFlags = [ "COPYDIR=$(out)" ];
preInstall = ''
mkdir -p $out/baseq3
'';
meta = with stdenv.lib; {
homepage = https://ioquake3.org/;
description = "First person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena";
license = licenses.gpl2;
platforms = platforms.linux;
maintainers = with maintainers; [ rvolosatovs eelco abbradar ];
};
}
|