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{ stdenv
, cmake
, lsb-release
, ninja
, lib
, fetchFromGitHub
, fetchurl
, copyDesktopItems
, makeDesktopItem
, python3
, libX11
, libXrandr
, libXinerama
, libXcursor
, libXi
, libXext
, glew
, boost
, SDL2
, SDL2_net
, pkg-config
, libpulseaudio
, libpng
, imagemagick
, zenity
, makeWrapper
, darwin
, libicns
}:
let
inherit (darwin.apple_sdk_11_0.frameworks)
IOSurface Metal QuartzCore Cocoa AVFoundation;
in
stdenv.mkDerivation (finalAttrs: {
pname = "shipwright";
version = "8.0.5";
src = fetchFromGitHub {
owner = "harbourmasters";
repo = "shipwright";
rev = finalAttrs.version;
hash = "sha256-o2VwOF46Iq4pwpumOau3bDXJ/CArx6NWBi00s3E4PnE=";
fetchSubmodules = true;
};
patches = [
./darwin-fixes.patch
];
# This would get fetched at build time otherwise, see:
# https://github.com/HarbourMasters/Shipwright/blob/e46c60a7a1396374e23f7a1f7122ddf9efcadff7/soh/CMakeLists.txt#L736
gamecontrollerdb = fetchurl {
name = "gamecontrollerdb.txt";
url = "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/b7933e43ca2f8d26d8b668ea8ea52b736221af1e/gamecontrollerdb.txt";
hash = "sha256-XIuS9BkWkM9d+SgT1OYTfWtcmzqSUDbMrMLoVnPgidE=";
};
nativeBuildInputs = [
cmake
ninja
pkg-config
python3
imagemagick
makeWrapper
] ++ lib.optionals stdenv.isLinux [
lsb-release
copyDesktopItems
] ++ lib.optionals stdenv.isDarwin [
libicns
darwin.sigtool
];
buildInputs = [
boost
glew
SDL2
SDL2_net
libpng
] ++ lib.optionals stdenv.isLinux [
libX11
libXrandr
libXinerama
libXcursor
libXi
libXext
libpulseaudio
zenity
] ++ lib.optionals stdenv.isDarwin [
IOSurface
Metal
QuartzCore
Cocoa
AVFoundation
darwin.apple_sdk_11_0.libs.simd
];
cmakeFlags = [
"-DCMAKE_INSTALL_PREFIX=${placeholder "out"}/lib"
(lib.cmakeBool "NON_PORTABLE" true)
];
env.NIX_CFLAGS_COMPILE =
lib.optionalString stdenv.isDarwin "-Wno-int-conversion -Wno-implicit-int";
dontAddPrefix = true;
# Linking fails without this
hardeningDisable = [ "format" ];
postBuild = ''
cp ${finalAttrs.gamecontrollerdb} ${finalAttrs.gamecontrollerdb.name}
pushd ../OTRExporter
python3 ./extract_assets.py -z ../build/ZAPD/ZAPD.out --norom --xml-root ../soh/assets/xml --custom-assets-path ../soh/assets/custom --custom-otr-file soh.otr --port-ver ${finalAttrs.version}
popd
'';
preInstall = lib.optionalString stdenv.isLinux ''
# Cmake likes it here for its install paths
cp ../OTRExporter/soh.otr ..
'' + lib.optionalString stdenv.isDarwin ''
cp ../OTRExporter/soh.otr soh/soh.otr
'';
postInstall = lib.optionalString stdenv.isLinux ''
mkdir -p $out/bin
ln -s $out/lib/soh.elf $out/bin/soh
install -Dm644 ../soh/macosx/sohIcon.png $out/share/pixmaps/soh.png
'' + lib.optionalString stdenv.isDarwin ''
# Recreate the macOS bundle (without using cpack)
# We mirror the structure of the bundle distributed by the project
mkdir -p $out/Applications/soh.app/Contents
cp $src/soh/macosx/Info.plist.in $out/Applications/soh.app/Contents/Info.plist
substituteInPlace $out/Applications/soh.app/Contents/Info.plist \
--replace-fail "@CMAKE_PROJECT_VERSION@" "${finalAttrs.version}"
mv $out/MacOS $out/Applications/soh.app/Contents/MacOS
# Wrapper
cp $src/soh/macosx/soh-macos.sh.in $out/Applications/soh.app/Contents/MacOS/soh
chmod +x $out/Applications/soh.app/Contents/MacOS/soh
patchShebangs $out/Applications/soh.app/Contents/MacOS/soh
# "lib" contains all resources that are in "Resources" in the official bundle.
# We move them to the right place and symlink them back to $out/lib,
# as that's where the game expects them.
mv $out/Resources $out/Applications/soh.app/Contents/Resources
mv $out/lib/** $out/Applications/soh.app/Contents/Resources
rm -rf $out/lib
ln -s $out/Applications/soh.app/Contents/Resources $out/lib
# Copy icons
cp -r ../build/macosx/soh.icns $out/Applications/soh.app/Contents/Resources/soh.icns
# Fix executable
install_name_tool -change @executable_path/../Frameworks/libSDL2-2.0.0.dylib \
${SDL2}/lib/libSDL2-2.0.0.dylib \
$out/Applications/soh.app/Contents/Resources/soh-macos
install_name_tool -change @executable_path/../Frameworks/libGLEW.2.2.0.dylib \
${glew}/lib/libGLEW.2.2.0.dylib \
$out/Applications/soh.app/Contents/Resources/soh-macos
install_name_tool -change @executable_path/../Frameworks/libpng16.16.dylib \
${libpng}/lib/libpng16.16.dylib \
$out/Applications/soh.app/Contents/Resources/soh-macos
# Codesign (ad-hoc)
codesign -f -s - $out/Applications/soh.app/Contents/Resources/soh-macos
'';
fixupPhase = lib.optionalString stdenv.isLinux ''
wrapProgram $out/lib/soh.elf --prefix PATH ":" ${lib.makeBinPath [ zenity ]}
'';
desktopItems = [
(makeDesktopItem {
name = "soh";
icon = "soh";
exec = "soh";
comment = finalAttrs.meta.description;
genericName = "Ship of Harkinian";
desktopName = "soh";
categories = [ "Game" ];
})
];
meta = {
homepage = "https://github.com/HarbourMasters/Shipwright";
description = "A PC port of Ocarina of Time with modern controls, widescreen, high-resolution, and more";
mainProgram = "soh";
platforms = [ "x86_64-linux" ] ++ lib.platforms.darwin;
maintainers = with lib.maintainers; [ j0lol matteopacini ];
license = with lib.licenses; [
# OTRExporter, OTRGui, ZAPDTR, libultraship
mit
# Ship of Harkinian itself
unfree
];
};
})
|