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path: root/pkgs/misc/emulators/wine/wine-warcraft.nix
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{ stdenv, fetchgit, xlibs, flex, bison, mesa, alsaLib
, ncurses, libpng, libjpeg, lcms, freetype, fontconfig, fontforge
, libxml2, libxslt, openssl
}:

assert stdenv.isLinux;
assert stdenv.gcc.gcc != null;

let 
  s = import ./src-for-default.nix;
in

stdenv.mkDerivation rec {
  name = "wine-warcraft-${s.version}";

  src = fetchgit {
    url = git://repo.or.cz/wine/warcraft3.git;
    rev = "38faaffd99331b71284d8da5f76f38625107ed6d";
  };

  buildInputs = [
    xlibs.xlibs flex bison xlibs.libXi mesa
    xlibs.libXcursor xlibs.libXinerama xlibs.libXrandr
    xlibs.libXrender xlibs.libXxf86vm xlibs.libXcomposite
    alsaLib ncurses libpng libjpeg lcms fontforge
    libxml2 libxslt openssl
  ];

  # Wine locates a lot of libraries dynamically through dlopen().  Add
  # them to the RPATH so that the user doesn't have to set them in
  # LD_LIBRARY_PATH.
  NIX_LDFLAGS = map (path: "-rpath ${path}/lib ") [
    freetype fontconfig stdenv.gcc.gcc mesa mesa.libdrm
    xlibs.libXinerama xlibs.libXrender xlibs.libXrandr
    xlibs.libXcursor xlibs.libXcomposite
    openssl
  ];

  # Don't shrink the ELF RPATHs in order to keep the extra RPATH
  # elements specified above.
  dontPatchELF = true;

  meta = {
    homepage = "http://www.winehq.org/";
    license = "LGPL";
    description = "An Open Source implementation of the Windows API on top of X, OpenGL, and Unix";
    maintainers = [ stdenv.lib.maintainers.raskin ];
    platforms = [ "i686-linux" ];
  };
}