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{ lib, stdenv, fetchFromGitHub, cmake, bash, gnugrep
, fixDarwinDylibNames
, file
, legacySupport ? false
, static ? stdenv.hostPlatform.isStatic
}:
stdenv.mkDerivation rec {
pname = "zstd";
version = "1.4.9";
src = fetchFromGitHub {
owner = "facebook";
repo = "zstd";
rev = "v${version}";
sha256 = "18alxnym54gswsmsr5ra82q4k1q5fyzsyx0jykb2sk2nkpvx7334";
};
nativeBuildInputs = [ cmake ]
++ lib.optional stdenv.isDarwin fixDarwinDylibNames;
buildInputs = lib.optional stdenv.hostPlatform.isUnix bash;
patches = [
# This patches makes sure we do not attempt to use the MD5 implementation
# of the host platform when running the tests
./playtests-darwin.patch
];
postPatch = lib.optionalString (!static) ''
substituteInPlace build/cmake/CMakeLists.txt \
--replace 'message(SEND_ERROR "You need to build static library to build tests")' ""
substituteInPlace build/cmake/tests/CMakeLists.txt \
--replace 'libzstd_static' 'libzstd_shared'
sed -i \
"1aexport ${lib.optionalString stdenv.isDarwin "DY"}LD_LIBRARY_PATH=$PWD/build_/lib" \
tests/playTests.sh
'';
cmakeFlags = [
"-DZSTD_BUILD_SHARED:BOOL=${if (!static) then "ON" else "OFF"}"
"-DZSTD_BUILD_STATIC:BOOL=${if static then "ON" else "OFF"}"
"-DZSTD_PROGRAMS_LINK_SHARED:BOOL=${if (!static) then "ON" else "OFF"}"
"-DZSTD_LEGACY_SUPPORT:BOOL=${if legacySupport then "ON" else "OFF"}"
"-DZSTD_BUILD_TESTS:BOOL=ON"
];
cmakeDir = "../build/cmake";
dontUseCmakeBuildDir = true;
preConfigure = ''
mkdir -p build_ && cd $_
'';
checkInputs = [ file ];
doCheck = true;
checkPhase = ''
runHook preCheck
# Patch shebangs for playTests
patchShebangs ../programs/zstdgrep
ctest -R playTests # The only relatively fast test.
runHook postCheck
'';
preInstall = ''
substituteInPlace ../programs/zstdgrep \
--replace ":-grep" ":-${gnugrep}/bin/grep" \
--replace ":-zstdcat" ":-$bin/bin/zstdcat"
substituteInPlace ../programs/zstdless \
--replace "zstdcat" "$bin/bin/zstdcat"
'';
outputs = [ "bin" "dev" ]
++ lib.optional stdenv.hostPlatform.isUnix "man"
++ [ "out" ];
meta = with lib; {
description = "Zstandard real-time compression algorithm";
longDescription = ''
Zstd, short for Zstandard, is a fast lossless compression algorithm,
targeting real-time compression scenarios at zlib-level compression
ratio. Zstd can also offer stronger compression ratio at the cost of
compression speed. Speed/ratio trade-off is configurable by small
increment, to fit different situations. Note however that decompression
speed is preserved and remain roughly the same at all settings, a
property shared by most LZ compression algorithms, such as zlib.
'';
homepage = "https://facebook.github.io/zstd/";
changelog = "https://github.com/facebook/zstd/blob/v${version}/CHANGELOG";
license = with licenses; [ bsd3 ]; # Or, at your opinion, GPL-2.0-only.
platforms = platforms.all;
maintainers = with maintainers; [ orivej ];
};
}
|