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author | aszlig <aszlig@redmoonstudios.org> | 2017-06-20 19:19:19 +0200 |
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committer | aszlig <aszlig@redmoonstudios.org> | 2017-06-20 19:22:56 +0200 |
commit | bd3547a7194ab01a33346fcff837e7c8cd50a5f7 (patch) | |
tree | 8bac3601b3f471994280a50abb026ecefce80014 | |
parent | 04cf7b97af097153d10e1ac6ce3aaa9601f6cec7 (diff) |
starbound: Update to version 1.3.1
Minor changes / bug fixes: * Added and improved sound effects for a variety of monsters, weapons and mech components * Fixed lots of typos * Fix "Parts and Labour" quest description not matching its requirements * Fix bookmarks not being sorted alphabetically * Fix players "swimming" off rail stops using rail hooks * Fix world.spawnLiquid not functioning on tiles with rails/platforms * Fix a bug allowing placement of blocks on some outside walls of player stations * Fix Triplod not registering in monster collection when captured * Fix final ore type not being listed in navigation interface for some planets * Fix placement of a boulder trap in a challenge room * Fix rustick being affected by physics forces/collisions * Make airless space areas actually airless and require breath protection * Fix tier 4 mech bodies not protecting against radiation * Fix penguin weapon shop not unlocking when repeating weapon testing mission * Fix passive monsters becoming aggressive when player engages hostile monsters * Fix some systems not zooming out far enough in nav and planets going out of view * Fix a bug causing a navigation crash when selecting gas giants * Fix objects with minimum / maximum liquid levels not being broken * Fix item drops being stuck in force regions at top / bottom of world * Fix quest indicators being affected by world lighting * Fix bug preventing some background tiles from being painted * Disable "go to quest" button in nav when that system isn't explored (e.g. in another universe) * Fix some bugs when dual wielding rail hooks * Prevent activating techs during mech deployment * Don't show the "E" hint in dialog sequences that are not skippable * Fix a bug where navigation could be canceled after consuming fuel but before starting flight * Rework behavior of hoverbikes in zero gravity * Boats no longer sail out of water * Add an icon to Tonauac's safe fall blessing * Add a few more mech horns * Prevent rail trams from driving off the ends of active stops Modding API changes: * Add world.setDungeonId binding Full upstream release announcement: http://playstarbound.com/1-3-1-changelog/ Tested using the games.starbound VM test. Signed-off-by: aszlig <aszlig@redmoonstudios.org>
-rw-r--r-- | pkgs/games/humblebundle/starbound.nix | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/pkgs/games/humblebundle/starbound.nix b/pkgs/games/humblebundle/starbound.nix index d0c6392d..6cd41e8e 100644 --- a/pkgs/games/humblebundle/starbound.nix +++ b/pkgs/games/humblebundle/starbound.nix @@ -269,18 +269,18 @@ let in stdenv.mkDerivation rec { name = "starbound-${version}"; - version = "1.3.0"; + version = "1.3.1"; src = fetchHumbleBundle { name = "starbound-linux-${version}.zip"; machineName = "starbound_linux"; - md5 = "7e124089e49684b9a15b6075f2bc4b1a"; + md5 = "a6dfbb17feac9d54fbcb917d8ba179b4"; }; outputs = [ "out" "lib" "assets" ]; nativeBuildInputs = [ unzip ]; - unpackCmd = "unzip -qq \"$curSrc\" client_linux/\\*"; + unpackCmd = "unzip -qq \"$curSrc\" starbound_client_linux/\\*"; buildPhase = with stdenv.lib; '' cc -Werror -shared "${preloaderSource}" -o preload.so -ldl -fPIC \ |